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Just an extra feature/command that makes the screen shake, be useful for simulated earthquakes, volcanoes, large explosions, etc.
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I've seen that before somewhere..I forgot though and year that would be extremely cool...
http://www.hyperspacehq.com/rebsig.gif |
Blah. That too is in the works for CGM! We just set up the groundwork this morning...
Now you guys're just doing it to make me look like I'm copying you all... Anyway, use the godboot onwall detection, and playery+=(-0.5,0.5); |
no... I mean something that moves everything with it, tiles npcs and all.
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When the player moves, everything moves relative to the player.
So the player is "standing still" while the tiles, NPCs, etc "move" |
that is true, except when they are at the edge of a level, like an indoor level, or maybe one of the levels at the edge of the map. Then the player would just shake, without the effect of the levels moving...
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hehe, maybe buildings would collapse and stuff :D
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Blah.
Just brough me an a sprkly bright idea for spar rooms and a new NPC command:
NPC Code: Blah, the screen would then center on the location defined by setfocus, in that case audience can get a good view on a spar so you could optionally code it like this: NPC Code: |
OMG I made a earthquake thing people steal ideas :[
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The only problem, it will lag heaps!
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It's impractical to make the whole level move, moving the player is the only way to approach it- one couldn't set commands the move tiles!
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Nice idea.
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Setfocus- the soccer field could really use that!
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earthquake don't lag :P
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your screenshakes when you do a certain action in - - oops i shouldnt say this i might get banned!!!
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I've never seen an earthquake online so how can it LAG
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There was an unscripted earthquake on CGM a few minutes ago...too much uploaded too fast, forgot I never figured out why the timer resets to 0 all the time, anyway, fixed...
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