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Removing Addtiledef2
How do i remove addtiledef2?
this is what i tried :( if (playerenters) { addtiledef2 pics1.png,levelname.graal,0,0; } but that dont work i also tried if (playerenters) { removetiledefs; } thats didnt do anything either |
removetiledefs levelstart;
You forgot the levelstart part. In this example it'd be removetiledefs levelname.graal; |
Thanks Grim. :)
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Hmm i just tried it and it dont seem to work
heres what i have... the outside level. NPC Code: The inside level. NPC Code: it no work =\ |
Umm.. you need to change the inside and outside level names.. have inside level name be like "inside-levelname.nw" and the outside be named "levelname.nw" or something.. then have the tiledef set to only "inside-levelname" not the entire thing including .nw
Then you won't have to remove it from the outside when the player leaves, because it will only be changed on that inside level.. The tiledef is going to keep adding itself back when you enter the inside.. since it is adding when the player enters the room ;) |
Maybe a little example will help because im still braindea on what to do....
Maybe its the new editor thats not working..... :( |
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