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Mashroom Picking
I am making mashroom picking. But the only thing that stops me from finishing it is the type of variable I need...
What type of variable do I need so taht it'll be with ONLY THIS player but on any level, and without useing NPC... |
Do you mean client.variables?
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Do you mean Mushroom?
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use a client.string. It's not exactly a variable, but works just as well.
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i came up with the idea of mushroom picking about 7 months ago
for my dead server |
Quote:
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i think u gonna be doing more then just picking those shrooms ;X
and yeah if its not p2p dont need the client. u could just do setstring mushrooms,#v(this.mushrooms); or whatever.. if it is u need client. so it sets to the player not the npc ;X |
i would like to script match-striking.
mushroom picking is old. :[ |
People thousands of years ago thought up mushroom picking before you all, don't steal the idea from them ;P
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Eating mushrooms is rather useless :(
You will lose more calories by picking and fixing the mushrooms then you will get by eating the mushrooms O.o |
client.mushrooms+=1;
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It would be funny if you ate a Poisonious Mushroom :rolleyes:
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shroom picking omfg roxroxroxroxroxroxrox
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hmmm
You should do mushrooms that affect the player....like, poison (already stated in this thread), healing, magic, ummm, drunkeness mushroom...maybe not. I dont care for mushrooms, they are played out. They died in 1994, with the release of Super Mario World.
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but remember that the shroom tiles are local, so if you edit them on the tile map they are local and if players reset they re-appear.
so its useless for free servers. |
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