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this post is actually very ignorant please do not read
New features in v1.31:
- removed a big bug that were in Graal since v1.24; it sometimes caused Graal to freeze when loading levels - you can see your alignment when typing in 'showap' - when npcs take items the items will also be deleted on the other screens - when walking through outside levels everything looks like one big level; you can also see npcs and players from near levels - in the options window (Graal->F1->More) you can fix the port for the UDP data packages, or you can disable UDP; then you will play like in v1.27 (in case UDP doesn't work for you) New features in v1.3: - less lag; player positions are sent directly to all players in the same room; doesn't work for npcs and baddies yet - alignment system: 0 - bad, 100 - good; you start at 50; every 20 minutes you get one point; when you kill someone then you loose some points depending on how many points the killed player has; when he has less then 10 points then you don't loose alignment points; when he has 100 points then you can't hurt him with sword/npc weapons; your name will be colored depending on your alignment: 0 - black, 1 - brown, 30 - red, 50-55 - white, 60 - light green, 70 - light blue, 99 - blue, 100 - golden - in online mode levels will be saved on the local hard disk to the subfolder weblevels; they contain a timestamp, so the level will only be sent by the server when it has been modified; npcs and baddies will not be saved in the local file, may be in future versions the npc scripts will be saved too - with Alt+5 you can make 'snapshots' of the current level; try it in online mode when there are some people in your level; it creates a level file that contains all npcs, players, bombs and arrows; it simulates everything with npcs; play that level to see everything on the correct positions; it's fine for making 'playable screenshots' of big fights or if you want to report level glitches/bugs - when you read private messages you see a new button 'ignore' that makes it simplier to ignore people - other player will stay ignored even if they restart Graal (ip ignoring) - in the 'more options' window (Graal->F1->More) you can change the default font name and size - added a 'disconnect all remotecontrols' button to the windows gserver - new npc command 'setgifpart gifname,x,y,width,height;' that loads a gif but only displays the rectangle (x,y,widht,height) of it; put that command into the 'if (playerenters) {...}' / 'if (created) {...}' sections to make only that part visible in the editor too - added the message code #a that contains the players account name ( 'if (strequals(#a,Gandarian)) playerrupees+=10;' ) - 'playersaysnumber' works now more than one time - the account name and password will be saved encrypted in the windows registry to make it harder to steal it - you can record your movements: start it with Alt+6, move, use your sword etc., stop it with Alt+7; that produces a file 'levels/recordpos.txt' with a script of your movements, to add it to your level just create an empty npc and copy that file into the script window; by default it starts playing back your movements when you touch it; it doesn't save bombs/arrows/weapon usage yet - you can delete npc weapons: press 'Q', select the weapon, press 'Delete' - the npc command 'noplayerkilling' works again |
Re: this post is actually very ignorant please do not read
I remember reading about that when AP came out. I didn't know that's how soon the if(strequals()) part came out though. I don't see how Gandardian got so high. It was all because Zeek liked him, so he got ownership of Baddies, then got a GP job, and moved up the ranks ;O
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=) i read those, back when my name was still Mr. X
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