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graal 2002 gani
in the gani human_sword_swing
and human_axe there is a Def. attr3 how would I script that? if(playertouchsme){toweapons axe;} if(weaponfired){setani human_axe2,baxe0.png; whitch one? setplayerprop #p1,baxe0.png; setplayerprop #P2,baxe0.png; setplayerprop #p3,baxe0.png; setplayerprop #p4,baxe0.png;} or is there another one? Thaks |
...?
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DEATH BY CONFUSION
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ok.....
in graal shop.exe there is
Sprites# Loop Continuous Single Dir setback to Def. head pic Name Def. body pic Name Def. attr1 pic Name Def. attr2 pic Name Def. attr3 pic Name Def. param1 pic Name Def. param2 pic Name Def. param3 pic Name How do I make the Def. attr3 show up when I use the gani in graal? |
scripting
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yes
if(weaponfired) {setgani human_axe,; setSomthing Img.gif} |
its something like
if (weaponfired){ setani 2k1sword,sworddesign; freezeplayer 1; } |
Re: graal 2002 gani
Quote:
if(weaponfired) setani human_axe2,,,baxe0.png; but why are you using 2002's ganis and art? I mean you should ask them first dont you think? |
Nope. The sword is rather #Psomething, #P3 I guess.
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I've already rescripted the G2K2 person :D
Except mine has improvements, you can walk slowly and run fast, and the sword system has been changed a bit, now it is more strategic in a spar |
woah!
this thread is retarded...but cool...
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test it out.....
if (playertouchsme)
{toweapons Sword;} if (weaponfired) {setani human_sword,;frezze 1;} but make it so the sowrd img is there... |
yesh
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