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Graal2002 Ideas
here are some of my ideas for graal2002.
1) lootable enemies, some could give stronger weapons or rare tools, etc. 2) Reputation levels, levels based on how many enemies/players you've killed, killing enemies will give you good reputation, while PKing will give you bad reputation, etc 3) weapon / armor crafting using ores. okay so some aren't really new ideas, but they would suit graal2002 well. |
One really good idea would be too have enemies who don't just run into you and aren't nearly impossible to hit.
Geesh, they even nearly kill me with a Sword 6 :/ |
Sword 6 is the same strength as sword 1-5 and 7-8
They just have different images....which is cool. Number 8 is good. Hitting people with a leaf :) Sword Idea: Different swords which require different things to make. eg. 2 irons = Light iron sword 5 irons = Heavy iron sword 2 diamonds = Light diamond sword 5 diamonds = Heavy diamond sword Lighter sword let you move faster but are weaker. Heavier sword to tyhe opposite. eg. 2 irons = 4 speed 2 strength 5 irons = 2 speed 4 strength 2 diamonds = 4 speed 3 strength 5 diamonds = 2 speed 3 strength You get the point. |
maybe npc characters like graal currently has, but with bodies and heads to swap between, the character code in the level editor would have to be edited to suit more than human scripts however.
as for weapons, you could have halbreds, clubs, katanas, bastard swords, broad swords, nodachis (sp?), katanas, etc. but as an even better thing, you could craft them and name the weapon yourself, adding to customization. same with armours, you could have rare metals contributing to the strength of the armour. |
*thinks you people are describing Ultima Online*
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The swords idea is like what i was thinking ;x
2k2>=awsome |
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Note: Not meant as an insult to anyone specificically, ok? |
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*slaps grim with glove* I challenge you to a duel!:mad: :grrr: |
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