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x+=0.5
I heard Stefan was working on it, but has anyone noticed how NPCs with x=+.5 in the script move .5 to the right every time someone interacts with them? Just curious.
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Re: x=+.5
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not x=+.5; |
Re: Re: x=+.5
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You know, you should be able to change the subject of the thread when you edit it so it shows on other pages like it does when you change it on the thread's pages. |
It's not Stefan's problem. The scripts are the problem. If you have something like this:
NPC Code: Then every action that triggers that npc (playertouchsme, washit, playerenters, etc.) will move it, since it will run past the x+=.5 part every time, which has no conditions for running. |
888 POSTS!! OMG LIKE KYLE IS A LUCKY PERSON! GO VEGAS NOW!
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Kyle: We're talking about if(created) x+=0.5;
For the last two versions, if(created) runs the first time any given player enters the level, or whenever a person logs on in that level, or something. Since I, for one, do not particularly like the idea of going through all 5000 levels on Classic and changing x+=0.5 to x=30.5, I'd much rather Stefan fix if(created) |
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or something? well just do if (playerenters) { x=30.5; } or something |
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Re: x+=0.5
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it's x+=0.5; not x=+0.5; jessh! |
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I like 666 the best
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hmm
that does suck. if created should be for the whole server, not just a single account. thats what if playerenters is for :(
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