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tiletype(x,y)
a good idea would be
tiletype(x,y) this way, the type of tile the player is on would be returned in a variable, thus making the onwall() and onwater() variables obsolete. the returned variables are as so 0 nonblocking 2 hurting underground 3 chair 4 bed upper side 5 bed lower side 6 swamp 7 lava swamp 8 near water 9 near lava 11 water 12 lava 20 throw-through (fences) 21 jumping stone 22 blocking tile that way, something could be done like if (tiletype(playerx+1.5,playery+2)=3) setani new_sit,; one can see why this would not only replace onwater() and onwall(), but also eliminates the need for new commands like onchair() or onbed(). Anyways, hopefully stefan will see this and include it in the next version. |
makes sense. Hear, hear!
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Re: tiletype(x,y)
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thats a great idea *CLAPS*:cool: |
wow, thanks guys! :)
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I got a good idea! Add the DELETE key to the list of keydowns!
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That exact command in implemented in the NewWorld EXE I believe. Would be nice if wee had it =(
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C'mon Stefan...give us tiletype(x,y)!
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It is already supported, but only works for
the new tiles layout and newworld tiles layout |
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THE new tiles layout? Meaning now? Present Tense? Already added? So tell us about it! When I look at the tile defs, I noticed something strange.... Take a look mtiles1.png,m_outside_world,0,0,0 3 0's at the end...which means if you play with them it probably does something.... |
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