Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   PlayerWorlds Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=15)
-   -   Maps (https://forums.graalonline.com/forums/showthread.php?t=18477)

Scorpz 12-08-2001 05:40 AM

Maps
 
This is hell, I made the world with the level gen and now I am TRYING to make the map, but when I press M I get a very crappy looking pic, and its the pic I used for the level gen, how can I make it so the big map pic looks good, not the pic I used for the level gen,

Faheria_LAT1 12-08-2001 06:37 AM

Step One - Put all levels in one folder
Step Two - Make a txt file and name it bigmap.txt
Step Three - Delete all existing bigmap.txt (so that Graal doesn't use the wrong one)
Step Four - Type in the txt file, all of the level names like this:

"world_aa-01.graal","world_ab-01.graal","world_ac-01.graal","world_ad-01.graal","world_ae-01.graal"
"world_aa-02.graal","world_ab-02.graal","world_ac-02.graal","world_ad-02.graal","world_ae-02.graal"
"world_aa-03.graal","world_ab-03.graal","world_ac-03.graal","world_ad-03.graal","world_ae-03.graal"

(Each line is one row on the map)

Step Five - Save the txt file in the same folder as the levels
Step Six - Double click one of the levels from the folder it's in. Don't open Graal through Training mode, it will use tutorialmap.txt instead of bigmap.txt
Step Seven - Press M
Step Eight - Change the image from 16 bit to 8 bit colors.

Psyker 12-08-2001 07:07 AM

couldn't you just let people automap it?

milotheman 12-08-2001 07:47 AM

that would werk

Psyker 12-08-2001 07:59 AM

Quote:

Originally posted by milotheman
that would werk
good thing for that. if only you could fix up those annoying black spaces :o

royce 12-08-2001 11:13 AM

Quote:

Originally posted by Faheria_LAT1
Step One - Put all levels in one folder
Step Two - Make a txt file and name it bigmap.txt
Step Three - Delete all existing bigmap.txt (so that Graal doesn't use the wrong one)
Step Four - Type in the txt file, all of the level names like this:

"world_aa-01.graal","world_ab-01.graal","world_ac-01.graal","world_ad-01.graal","world_ae-01.graal"
"world_aa-02.graal","world_ab-02.graal","world_ac-02.graal","world_ad-02.graal","world_ae-02.graal"
"world_aa-03.graal","world_ab-03.graal","world_ac-03.graal","world_ad-03.graal","world_ae-03.graal"

(Each line is one row on the map)

Step Five - Save the txt file in the same folder as the levels
Step Six - Double click one of the levels from the folder it's in. Don't open Graal through Training mode, it will use tutorialmap.txt instead of bigmap.txt
Step Seven - Press M
Step Eight - Change the image from 16 bit to 8 bit colors.



crap man....thats why i couldnt have my map in png....i didnt chang the bit size......here i've been in damn laggy ass gif for the past 3 months.......

Scorpz 12-08-2001 04:21 PM

:)

I can see the map now, but the pic of the map is the one I used for the level gen, How do I get a graal looking map

grim_squeaker_x 12-08-2001 08:25 PM

Quote:

Originally posted by Scorpz
:)

I can see the map now, but the pic of the map is the one I used for the level gen, How do I get a graal looking map

Try moving the level gen pic outside of anywhere insdie your Graal folder.

royce 12-08-2001 11:11 PM

change the name of the image with the gen and edit it in the html source code. you can aim me if you cant do this @shaddr3

Dustey 12-10-2001 04:08 AM

Yah, Ive been having trouble wit the a map 2. Is there anyway to turn the black off? I can see a beepin thing. Except where ive been.:confused:

royce 12-10-2001 04:58 AM

go to my computer, find the level in which is on the map, double click that level, select graal to open teh file, press m and ur set.

Sennema 12-10-2001 05:46 AM

The black stuff is an effect of automapping. It makes the game more realistic. What I mean by that is: If the player doesn't pick up the map or it is not given to the player (setting map with NPCS), then the player will be able to create their own map based on what they've seen. By uncovering the "shroud" (black stuff), they map that area as they walk around in it. Because seriously: Is someone without a map gonna enter a place they've never explored and know where everything is? By having the player pick up the map, it's realistic. By setting upon the player entering the onlinestartlocal.graal and having it set, it's realistic because A: They have been given a map before or B: They know the layout of the world.


All times are GMT +2. The time now is 12:34 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.