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-   -   Graal 2002 Wishlist (https://forums.graalonline.com/forums/showthread.php?t=18442)

habek 12-07-2001 09:11 AM

Graal 2002 Wishlist
 
Post them here :)

DeathChill 12-07-2001 09:14 AM

What do you post exactly..

12-07-2001 09:16 AM

I want a pony with my Graal2002... wait a second... WHAT ABOUT NEW WORLD!@#@!?

_0AfTeRsHoCk0_ 12-07-2001 09:16 AM

What you want to see on the server

-Trading routes made by the kingdoms to boost their economy
-Caravans that can be destroyed by enemy kingdoms hence cutting trade routes off
-The ability to build a city

habek 12-07-2001 09:18 AM

Quote:

Originally posted by DeathChill
What do you post exactly..
the things that you want in graal 2002.
lemme start:
1. no bomys (not that i'm bomy racist)
2. A well made storyline
3. Better quests

continue on....

Torankusu 12-07-2001 09:19 AM

-The players to be listened to when they have an idea involving roleplaying, or enhancement,
-TwiZtid to finally PK Konidias and NightLord
-"/shutdown"

DeathChill 12-07-2001 09:19 AM

I can get ideas put in.I wonder why ;)

mrkriton 12-07-2001 09:25 AM

when does Graal2002 come out?

Shorty2Dope 12-07-2001 09:42 AM

Quote:

Originally posted by mrkriton
when does Graal2002 come out?
x-mas.. read the site :)

Birdbird_0 12-07-2001 09:55 AM

HI

12-07-2001 09:58 AM

Quote:

Originally posted by Birdbird_0
HI
HI USAWK

Shorty2Dope 12-07-2001 10:01 AM

Quote:

Originally posted by Birdbird_0
HI
Hi bird

:spam: er

feivel 12-07-2001 10:28 AM

I once wanted to make a warcraft II server and i had idea like that, like building buildings, like maybe like placing a railroad thingie..
you can build buildings, but then like you gotta make an inside and get it uploaded, so it would need deoted RCs..
and i like having caravans etc..
there should be NPC peasants to do work etc..
and you have to feed them and pay them..
so you would have to manage resources.

EThor 12-07-2001 10:54 AM

No, not really :p

T-Squad 12-07-2001 10:55 AM

Quote:

Originally posted by Gspeed2000
I took warcraft as the foundations of how TOT should be and then some (more player interactivity).

Are you guys honestly interested in that? Building buildings and such? :O

First thing to making a quality game: Don't listen to the players. They aren't game designers, and want to have fun...hehe may sound stupid, but most of the time player suggestions will bring you to failure.


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