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Moving Light effects.
Could somebody post a sample script?
I need to know the script for it to move is, and it somewhat explained. (What moves it, the directions, the speed, whatever.) Thanks. |
check for a thread about it posted by poogle
i gave him the circular ones |
no need
since im such a nice guy i got you a link http://forums.graal2001.com/forums/s...threadid=18326 |
thanks. :)
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well move is just
move x,y,speed,options you know x and y (hopefully) ,and speed is the ammount of seconds to do it in, and there are a ton of options so for now just use this. to get it to loop do this for example you start out with this: if (created) { setimg light2.png; dontblock; } //#CLIENTSIDE if (playerenters) { setcoloreffect 1,1,1,0.99; drawaslight; } then you just add your move in like this: if (created) { setimg light2.png; dontblock; } if (timeout) { move 10,10,2,4 //the 4 in the options slot makes it stop at a wall timeout=.5 //#CLIENTSIDE if (playerenters) { setcoloreffect 1,1,1,0.99; drawaslight; } Then it will not go on walls it will move 10 tiles and loop. ;) |
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well its not supposed to but anyway if toran cant script and wants to learn move (the worlds simplist command) he should just read the new features.
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well whats the point of triggeraction what kinds of things can you do with them I dont know why noone can explaine them its not my fault move is very simple though
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triggeraction is a VERY useful command
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1.) Making fun of people will most likely get you flamed Now for triggeraction: Triggeraction will allow you to trigger a certain action on the level which can be read by: if (actionname) {blah;} Triggeraction is what it used in the mining job I believe, it is also used for the catch net read the newfeatures.txt for a good explanation of it which includes a sample script |
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