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-   -   Couple Harder Scripting Questions (https://forums.graalonline.com/forums/showthread.php?t=17989)

dragoonvenganc 11-27-2001 10:54 AM

Couple Harder Scripting Questions
 
I need input on this from mostly the people that have staff jobs or just know :)

1. If i have a arrow script in a .txt file and i try to do like auto arrow gun.. where it keeps putting that npc then the npc script does the rest offline it seems to freeze and lag.. did i do something wrong or is that just how it works and cant lay fast..

2. Is there like a limit on the amount of server. string u can have on a server.. will a certain amount start laggin the server or do they not really matter

3. What is the max size of a npc weapon that is allowed.. in kb's please..

4. Is there like a average size for npc weapons.. like if u have a couple 5kb npc weapons will they cause the player to lag.. or does it matter..

5. Thanx A lot to anyone who can help. i will think of more questions..

6. Showimg.. the index's i heard before like certain ones where client side and so on can someone tell me .. whats what

Andor_NPC-Admin1 11-27-2001 12:59 PM

lol, these are like, hard Jeopardy questions =P

1. The putnpc command lags. If you're using tons of putnpc commands, then u should expect lots of lag.

2. No clue

3. Clueless

4. Uhhhhhhh

5. =P

6. index > 199 is client side. index < 200 can be seen server side

nyghtGT 11-27-2001 02:09 PM

ok:

1. listen to pixie ...
2. i have heard there is a limitsomewere around 100, not sure, but i think if it excees that they may start overlapping ...
3. i think its 48kb not sure ...
4. dont think it matters ...
5. sure thing ...
6. listen to pixie ...

Saga2001 11-27-2001 11:46 PM

Responce
 
1. Pixie is correct...

2. Doomsday's server doesn't like it when its more than 50 vars it gets b*tchy but i don't think there is a limit, also reading server vars does not lag, its setting them that is troublesome.

3. 20k?

4. i believe the limit is in Bococ's sig.

5. np

6. go with whats his name, hes right

:D

Saga2001 11-28-2001 12:02 AM

yep
 
i just saw a post by him, its a 22k limit

Poogle 11-28-2001 03:05 AM

Re: yep
 
Quote:

Originally posted by Saga2001
i just saw a post by him, its a 22k limit
Why is there a limit?

LiquidIce00 11-28-2001 03:06 AM

for server strings, there is not really a limit, however too many will lag specially when you go to edit them. If there are tons and tons the server might not even load up (like thousands im saying)
Only use server strings when you must. Dont use them for everything.

dragoonvenganc 11-28-2001 10:57 AM

thanx to all.. :)

hey about the server.flags.. i wanted to know for the reason if u gusy have played metal gear solid.. there is a thing called a codec.. i made one that sends messages to players via server.strings..and i would need about 2 strings per amount of players on server .. so im fine then..

if i have more questions i will ask lol.. i have learned alot in 10 months

Saga2001 11-28-2001 01:03 PM

Server strings...
 
yeah i remember someone came on to doomsday and set like i think 10,000 server flags and it took 20 mins to load...it was bad. :D

T3CK 11-28-2001 11:58 PM

1. Listen to pixie AND ME: PUTNPC will only lag if you do not have a 'destroy' command to keep the number lower. Otherwise, it'll put the npc, and place anotherone over that, and another one over that, and so on, and so on. it even does that offline.
2-6. Listen to everyone else who has posted.

Saga2001 11-29-2001 12:14 AM

yes...
 
Also isn't there a limit to putnpcs, putcompus, and puthorses? j/w

T3CK 11-29-2001 12:18 AM

I dont think there is a limit, but you have to be smart enough to put a destroy command in the txt file, putbaddy and all that I am not sure about, heh 13 year olds dont know much.

nyghtGT 11-29-2001 03:20 AM

what about client strings are they the same way as server strings ? (meaning do they cause any lag)

LiquidIce00 11-29-2001 03:27 AM

the problem with putnpc is that when you use the command, it makes the npc txt file download, which might take a few seconds. Thats why in putnpc2 the script is in there.
And 2 per person is a bit too much. If you want to make a chat do like most other servers have done
make like
server.chat1=blabla
server.chat2=blabla
server.chat3=blabla
server.chat4=blabla
server.chat5=blabla
or something, and then when you say something you move 5 to 4, 4 to 3, 3 to 2, 2 to 1, and make 5 the thing the player said (x.x)

erm.. Im not sure but I think server strings are d/l'ed when the player enters the server, so too many would lag a lot more.

BocoC 11-29-2001 06:46 AM

Hee hee. My turn to post.

1) Well, each time you call putnpc, you have to download the npc's code, so if you rapidly place npc's.......
2) I think so. I think when Stefan was explaining about the new way server.strings are handled, he told about a limit. Not sure though.
3) The limit on NPC Weapons is about 22k. I rounded up, I think. Once your NPC hits past that limit, it stops saving on the server.
4) Well, NPC Weapons I think are handled by the client. The only time it would lag is when they get downloaded from the server.
5) Ok.
6) I think index 1-200 are seen by everyone. Or else its 0-199. Or 1-199. Or like that.

Well, I know most of these have been answered, but I decided to answer them anyways because I got nothing better to do. Oh wait. CRAP. I still got homework... Stupid Labor Reform...


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