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Level Editor Improvements
Here are a few things I think would greatly improve the functionality of the Level Editor:
Thanks for reading :) |
Re: Level Editor Improvements
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*laughs* Of course they come up as errors, you're typing them wrong!
sparringzone (no image or other code, no spaces, no returns) if(playerenters) noplayerkilling; if(issparingzone) just DETECTS if the room is a sparring zone! So you can disable superevil NPCWs and stuff! |
Commands like isnoplayerkilling would be good
It would be easier to have status bars have a way to show if the room is noplayerkilling or not |
Tyhm, if you'll kindly slap me in the head a few times, I'll wake up. hehe :)
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yaduneed //#CLIENTSIDE on fwee servaz
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oh, whatever
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hmm
i dont think it would be good to have the level editor as a stand alone, because then, what would happen if you were editing a level you were playing on? 1 of 3 things will probably happen: you'll loose all changes to the level you just edited, graal will crash, graal wont read the level right.
Its kinda like images. When i save over an image during game play to debug things, graal wont load the new image unless graal is restarted. |
yah you have to put //#CLIENTSIDE in a npc on a p2p server...when i did some lvls on andor and nyght tried to upload them they didnt upload b/c i didnt know you had to out that lil command in the npc.
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Helpful idea which I believe has been stated somewhere before.
Just like you can define level links you should be able to do the following:
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i mentioned this a long time ago...well maybe a month ago, have layered tiles. Have soemthing like the link thing where you select what you want and determine whether it is blocking or no blocking and the blocking has different colors and same as no blocking. |
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It's a great idea. I can think of many many ways this would enhance levels! and would cut down on image's that need to be created a great deal! especially since they are just made from tiles anyway. For instance after the changes to the graal tiles a ton of graphics need to be redone to match now. If these features were implemented they would never need to do that. |
Yes. Graal would be great if you could choose which tiles are blocking tiles.
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Re: Level Editor Improvements
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I would like a standalone level editor. That way you wouldn't have to open up 2 graal windows to edit and play at the same time. lol
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Stand alone program? no...why? dont you ever play your levels to get to other places on the map by doing that map warp thing? Also dont you guys ever play ur level just to see what it looks like in a players perspective? P2P thing?..not quite...there should be another program that you make your scripts in the level and it acts as if soemthing else is a npc server on the comp. If the P2P thing was in the editor then it would be laggy i would think. Back to teh editor, it would be good though if the program was smaller for download sizes and so that it wouldnt take so long making/loading the levels.
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:rolleyes: :grrr:
nobody commented on the idea's I have posted... *runs away crying*:( |
yeah, i think it would be really cool to have "layers" in the level editor! :O! and beable to have transparencys on the tiles (trees, corners of houses etc) it would lower the tile count a bit and create more posibilities in level making!
--Shadowless |
rock on!@
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