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hitobjects and baddies
hitobjects will hit wounded and dying baddies, allowing them to get dragged by the weapon and/or drop infinite prizes. Not good.
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hehehe. I noticed that too. DONT ELL ANYONE! I GET COOL MONIES ON CLASSIC. har har
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I've noticed that every since hitobjects was first implemented... I think even hitcompu does that.
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Yeah, but with hitcompu you can specify &&(compus[this.i].mode in {0,1,2,3,6,7}), can't with hitobjects.
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