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Instrument scripts
Does any one know the script for a instrument of your choice....if u do plzzz tell me.....thx
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it just works on keydown procedures
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~AlphaFlame~
Basically, just use a for loop, keydown, and playsound... here's one I made a bit ago (with a little not-so-subtle hint from Kaimetsu for a change in it)... it's fairly optimized... TO CHANGE IT: just change the line "play ocarina#v"... change only the ocarina part to whatever instrument you want. Make sure the .wavs for that instrument end with a number from 1-8 though... Tada. if (playertouchsme){ toweapons Ocarina; destroy; } if (weaponfired){ this.mode=1-this.mode; disabledefmovement; timeout=.05; } if (timeout){ if (this.mode=1){ for (i=0;i<4;i++){ if (keydown(i))play ocarina#v(i+1+keydown(5)*4).wav; } if (keydown(6)){ this.mode=0; enabledefmovement; } timeout=.05; } else {enabledefmovement;} } |
trumpet
1 Attachment(s)
here
// NPC made by jonny12 if (playertouchsme) { toweapons Trumpet; hidelocal; } if (weaponfired) {setplayerprop #P2,trumpet0.png; disabledefmovement; setani playtrump,; timeout=.05; } if (timeout) { if (keydown(0)&&!keydown(5)) {play trumpet1.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(1)&&!keydown(5)) {play trumpet2.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(2)&&!keydown(5)) {play trumpet3.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(3)&&!keydown(5)) {play trumpet4.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(0)&&keydown(5)) {play trumpet5.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(1)&&keydown(5)) {play trumpet6.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(2)&&keydown(5)) {play trumpet7.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(3)&&keydown(5)) {play trumpet8.wav;sleep .1;setani playtrump2,;sleep .1;} if (keydown(6)) {enabledefmovement;setani idle,;} if (!keydown(6)) {timeout=.05;} |
~AlphaFlame~
Gods, what an ugly trumpet script... Jonny... a few little hints 1- Don't use sleep. 2- Condense your scripting commands. 3- Learn how to optimize your NPCs. |
terribly sorry
Quote:
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~AlphaFlame~
Mine works. Do you have the .wav files of ocarina1 through ocarina8, or whatever instrument it is? |
I think Providence's fife works with ganis, instead of 'play.'
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