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Recruiting for anarchy
Hello, I work for a fairly new pw named Anarchy. Before I ask you what I have intended this post about let me put Anarchy into a little bit more detail. Anarchy a server with Real Time Npc Interactment and Many other features including: Hats, Day to Night time System, HairStyles, Numerous amount of food items, A new and more advanced Level System, New weaponry, Programmed events, Limited Edition items, New Domesticated Animals(Ie. Bomies), Npcs armys, etc. I'd like to discuss a few of these things to you guys to give you a good idea of our goals. Before I do I would like to layout our world. There will be four continets all in oposing locations. On each continet there will be One of four Kingdoms. Each kingdom will have its own ruler. Each kingdom will own their own npc army. This idea of an army sounds outrageous but if explained in complete logic, you will se it is possibleJust think if you were the owner of an army or a squad of npcs. You give a command to hault to one npc or a Company Hault to all. Or you can order them to attack all other users and npcs, Or just to one user or npc. You can also give them the cordinates to where they will move too. Now continuing on to the Real Time NPC Interation. Ok this will take a little bit to explain but just imagine you are an explorer from another city and you wonder into a small town located in a forest. You wonder in just before the sun rises. You notice children run to the local school and townwives form around the Old well in townsquare gossiping about recent events. And men going about their morning duties. and as the day grows old children come home from their daily activities and townspeople return to their homes as light of day wears away and darkness fills the forest. This here is a perfect example of Real Time NPC Interactment. Here is another example of RTNI: If you were to enter someones home
during a conversation between two npcs, Their conversation will not restart instead it will continue and if you were to go up and talk to one of he npcs they both would turn to you and say something and then proceed where they left off. So basically everything is planned a player doesn't have to be there to activate npc interaction like on other Playerworlds instead it proceeds not requiring a player. This is one of many of our goals and we hope others will be inspired by this and would decide to join in on this. But of course there will be skeptics, there always are. So please if your going to post a comment reffering of your doubt on this Don't even bother we don't want to be put down by your remarks. Ok well here is what I have to ask of you. I ask that any one that would like to be part of this post and tell me something your good at. All person or persons replying asking to help out will be acepted. We will figure out where you best fit. Well I am tired now and I am going to go rest. Later guys and thanks for reading this. (This information was written by DeMaNoX) |
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