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Explosions
when u make an explosion, how do you make it smaller? ... for example when u use put explosion it makes the explosion go up and down ... i want to know how to make it just go up or just go down and look good and not all messed up .... can some one explain what i need to do this ?:confused:
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overlap
if you ovelap the explosions or use spyfire command u could do that but to use spy fire an NPC would heva to be placed then destroyed!
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can some one give me an example ?????
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//weapon
if (weaponfired){ putnpc ,crap.txt,positionghere,heretoo; } //CRAP.TXT spyfire 10,10; destroy; |
does that work on none p2p ?
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uhh ... like this ?
NPC Code: |
Your complete ignorance in the ways of scripting continues to amaze me.
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if (playertouchsme) { toweapons blah; } if (weaponfired) { spyfire 10,10; destroy; } Like you stink! |
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up and down if (playerenters) { set blah; } while (blah) { dir = 0; spyfire 1,1; sleep 0.1; } left and right if (playerenters) { set blah; } while (blah) { dir = 0; spyfire 1,1; sleep 0.1; } Playertouchsme one up and down if (playertouchsme) { dir = 0; spyfire 1,1; } left and right if (playertouchsme) { dir = 1; spyfire 1,1; } |
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