![]() |
Jump
How do you make this script not go on walls:
if (playertouchsme) { toweapons Jump; } if (weaponfired) { if (playerdir=0) { setani lijump,; playery = playery-4; } if (playerdir=2) { setani lijump,; playery = playery+4; } if (playerdir=1) { setani lijump,; playerx = playerx-4; } if (playerdir=3) { setani lijump,; playerx = playerx+4; } } (show it fixed) |
Re: Jump
You know, you're asking someone else to do your work right? anyway, i suggest looking into onwall()
|
Re: Re: Jump
Quote:
|
JUST FIGURE IT OUT!
|
if (playersionwal) {
show wub; } |
// NPC Made by Merlin_0 (***** MACHINE)
if (playergettinglayed) { erouse *****; destroy; } |
Re: Jump
Quote:
I can't help you but i'm sure some scripters would show you how it works =P |
A person I know has done a jump script with onwall detection, but you still go through walls if your too close.
|
Okay now I just want it to jump over stones (meaning 4 tiles things like that almost like Roc's Feather)
|
Re: Jump
Quote:
toweapons Jump; } if (weaponfired) { if (playerdir=0&&!onwall(playerx,playery-4) { setani lijump,; playery = playery-4; } if (playerdir=2&&!onwall(playerx,playery+4) ) { setani lijump,; playery = playery+4; } if (playerdir=1&&!onwall(playerx-4,playery) ) { setani lijump,; playerx = playerx-4; } if (playerdir=3&&!onwall(playerx+4,playery) ) { setani lijump,; playerx = playerx+4; } } like that? |
Re: Re: Jump
Quote:
|
theres a error with looking <-- way it still like the old
------EDIT------- Okay it works sometimes |
Re: Jump
Quote:
NPC Code: |
Re: Re: Jump
Quote:
|
get the bomy script from zorg online, it has really good onwall
|
Re: Re: Re: Jump
Quote:
|
Re: Re: Re: Re: Jump
Quote:
|
Re: Re: Re: Re: Re: Jump
Quote:
|
Yeah, i think its onwall,x,y!
|
Quote:
|
| All times are GMT +2. The time now is 04:39 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.