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new playerworld scripting (not advertising)
hey, does anyone know exactly what has changed with server.flags and server.strings...
isnt it so that you can only setstring for server strings taht already exist? cuz whenever i set something it always dissapears :-( |
Re: new playerworld scripting (not advertising)
Quote:
Try this: if (playerenters){ setstring server.test,test account #a; } Correct: setstring server.test,test account #a; Incorrect: setstring server.test=test account #a; |
no no no
you cant setstring server.stringname,value for strings that dont already exist, or so im told and also for some reason, whenever a string is read, its removed |
Stefan posted something..
I think u are right if u changed the options to the saves (aganinst cheaters) u can't set new serverstrings with a script... I think u should add the manual with rc and the use them.. |
i dont want to add them, just change their value
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=\ this should work just setting new serverflags with an npc should be disabled...
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i think setting NEW server strings or flags should be disabled.
but if it exists, it should allow it |
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