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Chest
Whats wrong with this script?
// NPC made by Lord Helmut if (playerenters&&!hasbomb) { setgifpart b_chest.png,0,0,32,32; } if(playertouchsme&&!hasbomb){ set hasbomb; toweapons Bomb; } if (playerenter&&hasbomb) { setgifpart b_chest.png,32,0,32,32; } yes i know im missing the if(weaponfired) part |
why dont you do:
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whats it used for? if u get the bomb through the chest make sure u play chest.wav
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no that code wont work for some reason...like it wont open if they touch it =/
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brad, make a image of the chest open...here we go!! put a open chest image where the npc is and when u play the sound make sure u hide it and it'll look like the chest opened
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first off I am Lord Helmut, second of all thats *** when u can just change the image part...
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not really...u can destory that npc to make the game faster
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everyone
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it would be a really cool idea if you could move NPC's from levels to level ... like say for instance you get the bomb ... then you could disable all the bomb commands and make it do some other command ... using a bunch of NPCs in a level causes lag evetually (if there are enough)
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Re: Chest
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Re: Re: Chest
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Re: Re: Re: Chest
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Well npcs can be moved level to level using npcserver and canwarp and canwarp2 commands.
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What about this?
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I did? Whoops!
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