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I was making a race track, and they were the right tiles, but then when i played the level it messed up (see screenshot). I put the script Stefan used in the test level into my level too.
//#CLIENTSIDE if (playerenters) { addtiledef2 tiles_kart.png,karttest.nw,928,256; } |
*bump*
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//#CLIENTSIDE
if (playerenters) { addtiledef2 tiles_kart.png,karttest.nw,928,256; } i think karttest.nw has to be your levels name |
Re: Help
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