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Okay, so now that we're in a state where many things are stable on the server in their former state (giving me a good idea where to go from here), it's time to update things so they aren't so antiquated!
I will be using this thread to deliver development updates pertaining to things that are being developed in order for a serverwide update that will take place updating the look of players to the new system in the (hopefully) near future. As of right now I have been organizing all of this by myself, but have the great fortune of being able to use a ton of assets that have been created for the server yet unfortunately not many people got to see because Konidias' Bomy Island project was never completed. Please note that these updates are a PREVIEW of a future update where this will all be released at once, so you will not be able to participate in this stuff until that update occurs. If you want to help test stuff, however, you can ask and we will see about recruiting a few people to test stuff. NPC Code: Here's a preview of the cool item select hotkey system I worked on in action (I made the gani with graalshop pro, thx fp4): http://forums.graalonline.com/forums...1&d=1491540287 And here's me trying to burn Manny. Ayy lmao http://forums.graalonline.com/forums...1&d=1491540765 I'll add screenshots of other stuff mentioned here later. Please feel free to use this thread for criticisms, concerns, comments, questions, requests and most importantly suggestions. |
If you can get the woodcutting to work well, make a system for players to craft some wooden items. First thing I can think of is fletching arrows.
Also do you think you could add some kind of third resource next to bombs and arrows for "elemental" weapons and abilities like that torch? Like some kind of condensed mote of elemental energy. It could open up some opportunities for some cool stuff. |
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There is a possibility that I could be bringing back an idea konidias had where there was a stamina meter that allowed the player to dash for a short period of time. I thought about different ideas for the torch also, like it requiring a material to fuel it (maybe flammable liquid stored in a bottle), or making it burn up over time so you have to stock up on them or craft them. Like I said previously, I will be testing things to see what is most fun. If anyone has ideas for insect species I should add to the game, I am especially open to that sort of suggestion right now. Right now we have butterflies, crickets, and frogs. You can also catch the birds. The idea is that you will be able to keep birds as pets that can deliver a message to another player by flight, and display insects on the wall in your playerhouse or sell them. |
I was expecting a YouTube video demonstrating the updates. Disappointed.
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neat!
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This is a beta demonstration of how wheat harvesting will work on Bomy Island. http://forums.graalonline.com/forums...1&d=1492015951 Bako is tired of swinging his arms, so he asks you to pick up the Scythe tool and harvest your own. Since you don't have anything to hold the wheat, you carry it to the bakery. The plan is that you will be able to buy a backpack that allows you to hold multiple farmed materials of the sort, wheat being the first one. The wheat in this field grows by itself, but in the future we may allow you to grow your own and stock up in farming areas. This is not final, I will be polishing the design of the area, adding ganis to the characters to show them speaking during dialogue, etc. I had a difficult time recording it because I'm using a 4K monitor. I had to use the alt-8 zoom option which caused the text dialogue box to scale improperly, which sucks, because I worked a long time on that and it's one of the things I wanted to show off. If anyone knows of a better recording program I can use that allows you to record games that are windowed, let me know. Also I do not own the music playing in the background, that's just the mother 3 ost I was listening to and forgot to mute. |
why not fullscreen and change the resolution?
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When I tried fullscreen, it looked reeeeally bad. Neither of these things work, don't you think those are the first things I would have tried? |
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As far as recording goes I think I have found a solution, I am going to be using OBS Studio which can do window capture for videos in the future. |
ya its too early for me to adopt 4k, no way im pushing good FPS with my rig :(
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It's cool just having the option to play games in super high resolution. Some games, like PSO2 (yeah I play that), have bad GUI and menu scaling problems where everything is tiny in 4K. |
ye im rockin an older i7 (2600), 32gb of ram, couple of ssds, and an r9 390
will prob upgrade next year tho |
You should be able to do a lot with that setup, unless you have a bottleneck somewhere
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nah the 390 wont push 60fps at 4k on modern games
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For some reason I've always liked that style of inventory display. I made the same thing for my permanent clothes system on Graal 2000.
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http://theologygaming.com/wp-content...-densetsu4.jpg |
I want to add candies as an inventory item, just not entirely sure what they will do yet. Possibly feed bomy pets? Increase speed of certain abilities, like mining, crafting, baking, etc? I'd like that but I don't want players to abuse it for an advantage in sparring, events, etc either.
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using candies is disabled in public event/sparring because it's impolite to eat candy when you didn't bring enough to share with everyone
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http://forums.graalonline.com/forums...1&d=1494816196
I'm going to be working on boats to make them a cool part of Bomy Island. I have plenty of my own ideas, but I want to hear yours. Any suggestions will be considered. How you think they should control, where should they go, and what should their function be? I thought it would be cool to add a new island that can be traveled to. Not sure if I want boats to be player controlled or automatic like trains. Or both. I was a really big fan of the boat travel system on Graal The Adventure, especially loved that you could fish while traveling by boat together with other players, and buy stuff in the shop inside the hull. Also I really dig the boat travel concept in Animal Crossing. I think I want to have a few different sizes of boats, possibly even paddle-boards that players could use. Also ideally there will be pirate battleships. We will see. |
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This is demonstrating some of the new hats and masks, showing how they can be equipped simultaneously, while also demonstrating the "hathair" system which allows hats to be guaranteed to equip correctly without being overlapped by the hair sprite behind it, not to mention it just looks cool and makes equipping stuff more interactive. I didn't show in this video, but you can also have face paint, earrings, necklaces, etc. I am going to be working on an inventory for each category and then a main inventory to access them via. I also plan to implement a system where the top 10 row on the Q menu will correspond with the 10 hotkeys, so arranging your weapon inventory will automatically equip your hotkey menu. I also show off a bit of the new animated emoticon system to replace the default Graal emoticons. |
I'm not sure if I like the idea of all hats removing the hair sprite. For something like a helmet it makes sense, but not for something like a tiara or crown. Maybe it should be a toggleable option.
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face paint sounds cute
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New barber shop idea I'm working on. The concept is that you will be allowed one free hairstyle per day, and changing it after that costs a small amount (maybe 5 gralats). The hairstyles and colors will randomize every so often. Each hairstyle has 64 colors.
http://forums.graalonline.com/forums...1&d=1496904717 |
As a LAT it is funny how many times you see that exact room configuration.
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In the future I plan on making more diagonal walls, like I did for castle insides. |
With the heads being separate, customizable heads with elements (hair, at least, idk what all you've got) versus the "classic" head style, where does this leave "non-human" style heads/atypical skin colors ("cynober")?
Like zorbi |
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Zormite is one of the races that will definitely be in the game. Not sure how I'm gonna execute it but Zormite is one of the Kingdoms that will be a staple no matter what.
The original idea Konidias had implemented is that you transform into a Zormite by drinking this Zormite potion: http://forums.graalonline.com/forums...1&d=1497073227 Konidias developed Zormite characters for Bomy Island that look like this: http://forums.graalonline.com/forums...1&d=1497073227 But I am not sure if those are what I want to use, really I want to make it possible to build your own Zormite character face like you can with humans. I want them to look more like traditional Graal Zorbi/Zormite characters as well. |
Yeah I'm not really a fan of the whole idea. Being turned into a Zormite via potion makes it sound like a mutation which in my opinion dishonors them. Zormite isn't a transformation, they're a noble race!
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Really having alternate races like Human, Zormite, etc makes more sense than having Bomy players. There are also graphics that were made for a kappa/turtle race and a wolf race. One problem I had with Konidias' vision for the server is that he planned to get rid of bottles as a means to store liquids, and instead wanted to make it so bottles appear only as an icon for stuff. I like the idea of bottles being a practical item that can be used to store stuff, and always was a fan of how it worked on old school 2k1, so I won't be using these sprites for stuff like Zormite Potions. |
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I wonder if any of Tyhm's old work on this still exists? |
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