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Administrative Affairs
So what's currently going on with Linux Cyberjoueurs at the moment? It's been pretty hushed so far, but pretty much everyone is well aware by now that Stefan is no longer with us. So that leaves me curious, where are things headed now?
This isn't a thread for discussing drama or anything like that, but I'm sure a good number of players would like to know more about the current situation going on with the actual company itself. A lot of users could certainly use some support, and the game client itself could use more updates. So will be be seeing another lead programmer or two soon? I've heard rumors about two new people being hired to take on that task, but no official word on any of that yet. It would be really nice to see the company actually grow and additional improvements made to the game, but without solid support that probably won't happen. So I figured that, on the behalf of the community, I'd go ahead and ask in this section. |
I dont know too much about what is going on "inside", but I do know that Unix is working very hard to get things back on track.
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Will Uncle Stefan ever return to us? :(
IDK what happened between Unix and Stefan the Great, but they need to get back together again. Stefan is Graal. |
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PC Servers are where most of the content for Graal is first created, and the community can only do so much without updates to the actual client and server programs themselves. Some things can be scripted to work within the game, but others require updates and it's not exactly great if the flow of updates has halted.
I brought this up mostly out of concern, and it would be really nice to hear from Unixmad on the subject if possible. Like I've heard of 'Xor' in some conversations who seems to be a higher-up that I've never even heard of, and same basically goes for Rob, our most recently announced PWA. But staff lists on the forums and wiki probably need to be updated to reflect that, so that developers know who to get in contact with. Quote:
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Just consider some of the projects he was heavily involved in: Graal Classic (Java) Graal Classic (Client) Graal 2001 Graal Kingdoms Graal Zone Graal 3D Graal Games Graal Mobile Graal Facebook Graal (Gameboy Color) It was a new project every year or two, and a lot of them hardly received the attention they probably deserved. So new blood in Linux Cyberjoueurs might not be a bad thing if we can get help from some really experienced people who will actually interact well with the community and help out when there's major trouble on servers that are well-established. |
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Things look really stale at the moment, would be nice to hear whats planned or whats going on, even if my days on this game are nearly over. |
The game can still run fine as long as players and developers are doing stuff, but there's other issues in play as well, like the fact that Graal for PC is not advertised nearly as well as it is for Mobile.
Increasing exposure to the public in order to get more users is tough, but we could probably discuss that sometime in the future in another thread. |
Graal 3D = cool if it actually looked nice and worked properly
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I'd love to see unixmad upgrading the Era iPhone iOS server.
We're at a playercount of roughly 3300 players right now and a lot of players are experiencing lag spikes. Era has a lot of potentional, I don't think that should be thrown away. |
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Xor has been around for a couple of year and does a good job imo. Reminds me of MagicalTux. As far as the staff list(s) displayed, it appears there actually up-to-date which is good. I may be wrong. Stefan was great but i do agree he jumped from one things to another, and i bet for Managers of the Servers, that was pretty annoying. It'd most likely be beneficial if he returned, but unix should keep doing what he's doing now if that was ever the case. Quote:
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Graal should be HTML5 capable.
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If Graal is still doing okay financially, (which it seems to be) I would really like to see some different programmers stepping in to continue driving the game forward.
People give this game crap all the time because it's mostly player-run, but that is always a double-edged sword because the game is only as good as we are at working on it. Every once in a while, we need support from programmers with access to the source code or the game's technology will remain where it is. I've played this game for well over a decade by this point, and one of the things that has always brought me back is that it's essentially a 'Sandbox MMO' that quickly provides players with access to tools we can use to build online games quickly. But sometimes the updates we need have to come down from on high. We could really use a hand or two at the wheel right now, just to make sure this game keeps going well in the foreseeable future. |
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Also, I agree. |
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HTML5 is ment to handle that kind of stuff. It's not the HTML part thats doing it, its the javascript end. And I agree about the whole client being not able to readily modify there extensions. There are certainly ways around some of the issues, and I have seen both good and bad examples of games. I think the neatest demo I saw was Quake ported to HTML5.. Everyone has been calling for the days flash dies and as an alternative HTML5 is a real candidate. |
I don't think client updates are going to help.
PC Graal is virtually dead, and has no hope unless they move to a new business model (such as the Minecraft model). I seriously have no idea why some people are still paying to develop their own servers, while there's almost a zero chance any of them will ever go public (the only new server in about a decade of the pay-to-develop system is Zodiac). Also, censoring and patronizing the community of a community-based game (as is commonly done around here) is just detrimental. http://www.yes-minister.com/images/ypm13_jim4.jpg |
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As for server models, I have suggested before that a microtransaction system similar to the shops most main servers use could probably be used to help players pay off rental fees if they are able to get people to buy Gelats. (And anything past that would be profit for the company.) But all that aside, it's good to have someone in place who is able to work on such things and implement positive changes. |
hi skyld
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ok lets get real. graal pc doesnt make money, igraal does. pc graal dead, igraal alive.
think thats everything sorted, lets go pub |
i have spent over $10,000 on gelats on iclassic. I only have 7 played hours
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its ok if your 15. feels wrong when i play it
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hi skyld
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But.. Hasn't mobile servers also seen slightly decreased player counts? If graal really wants to bash RPG, in an Adventure game.. it's more then welcome to but thats how PC died everything went RPG/Dungeon based. I think most notably is GK with its 1 level dungeons that you just fight a few rounds then a boss or something. Era for mobile tho is different then the already forced rpg play. The thing is tho that mobile servers get recognized more.. there much easier to find in the app store just randomly searching then it would ever be for PC Graal which has virtually no advertisement, endorsement's, or anything really that would advertise them. So you can look for yourself that the quality of the mobile servers, also is higher then there PC counterparts. Better quality makes people willing to stick around longer, face it the unique ip's that get to both pc and mobile.. mobile has a higher retention then pc because of it's quality. But still I refuse to play them because id prefer a pc environment, a server with less then 50-100 people idle in 1 single level o.O, and finally a keyboard. |
I can understand the frustration of being left in the dark when being part of such a small and loyal community. I'll try to share what I believe I can.
@Stefan: Stefan had his ups and downs. In terms of activity, he has no doubt felt publicly "better" among those who have helped to design Graal. On the other hand, if you were a coder, dealing with Stefan was like trying to break down a wall with your face. Often, you'd report an issue ("Timevar does not update exactly every 5 seconds," "timevar2 is off by a random offset per server," "I can steal Graal passwords do you want me to tell you how?"), and his response would often be in the form of "No it's working correctly." Perhaps Stefan no longer cared about Graal. Or it's possible that Stefan never cared about Graal per se, so much as he cared about just coding things for the fun of it. That would explain why, as many people in this thread have noted, he would change his mind about content creation on a yearly basis. We've seen this a lot within the game as well, right? Scripters who would begin a new project and work HARD for the first few days. They'd do all the "fun" (interesting / challenging / learning) portions of a system. Then it came time to do the basic/boring stuff (make some long switch/case in an onActionServerside, create the GUI, balance the prices of the fish, or just document/release the project). All of a sudden, the project is dropped because something else is more interesting. For why he's ACTUALLY gone, I don't know any of the specifics (and even if I did I'd likely be unable to speak about them), but what I can say is that it appeared to be legal in nature. I don't know what exactly happened, but I don't personally expect the return of "Uncle Stefan" any time soon. @Stefan Replacements: It wouldn't be my place to reveal any details or be making any official announcements about this sort of topic. All I can really say is that Unixmad is aware of the issue and is working to resolve it. @Who is Xor?: Xor is the Manager of iClassic and part of the global administration. Carlito is my boss. Xor is Carlito's boss. |
As someone who played Graal on pc for 12+ years and hated the mobile platform, im sure if you could try to get them on PC they would enjoy the experience more than they do on their phone. PC servers need love too.
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Seeing as my comment was deleted.... Lol... Can someone fill me in on who's running what?
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