![]() |
GMAP Bug
So I recently rendered a new GMAP so i could combine both of delterias maps into one map. If i warp to the gmap it works perfectly fine, however if I load in game on the gmap it looks like.
http://tinyurl.com/q4ogxeq I need to reconnect off the map and warp there for it to render correctly, has anyone experienced this issue. |
delete tiledefs
|
I got excited when I seen this hoping it was the solution but it isn't :(.
|
Your screenshot isn't showing up. :s
|
This is how I create GMAPs and I've never had any issues-
I've created many in the past not in this order and they've always had issues. :[ |
all the above is done, I also added it to login script with loadmap("delteria") and the gmap works perfectly fine if warped to it. However if you load login into the gmap it looks like this and you cant see your character and every thing is rendered incorrectly. Only way it actually works is if you start off the map and warp to it.
|
Can you post the gmap file or PM it to me?
|
Snk (Andrew) just recently fixed it. Thank you a lot for the support. Maybe he can post his fixes so in case other people have similar issues.
|
Quote:
|
Quote:
gmap file is built up like this, combining gmaps is a real pain to do manually if they are big... best to use a nifty javascript to add the levels in quotes with commas to their respective place extending a map vertically is easier than horizontally imo PHP Code:
|
Quote:
i dont think loadmap should be used on a server either, its a relic from the past the one real use for it is for loading a gmap within the offline editor, however a much more convenient method to achieve this is to create a text file within your graal folder called 'loadgmaps.txt', with each map name (without .gmap) listed on a new line like so: PHP Code:
|
If the old map was named 'delteria' try renaming it to something else. maloria had this issue forever ago when vash was working on it.
|
Quote:
|
loadmap() can still be used to load a GMAP when you're not already on it. I did that on Atlantis to reduce loading times when entering the overworld. Just throwing that in.
|
Yeah. You need to call it before you load an instance otherwise you won't see the other players lol
If you know how to do this without breaking the instance, please tell meeeeeeeee |
| All times are GMT +2. The time now is 07:22 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.