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-   -   Are Enchant Armors too hard to obtain? (https://forums.graalonline.com/forums/showthread.php?t=134269337)

Spiker 06-30-2014 02:45 AM

Are Enchant Armors too hard to obtain?
 
Simple poll asking if Enchant Armors are too hard to obtain in game. If you would like to explain your opinion, please feel free to do so below.

Should there be other ways to obtain Enchant Armors? Again, opinions can be posted below!

Supaman771 06-30-2014 04:01 AM

No, you can literally craft them.

If it's really that big of a issue just add a enchanter NPC who will add +'s to your gear for NC (buying more + at once could give discounts). Then u can just paypal them if you're honestly that lazy.

Spiker 06-30-2014 04:17 AM

Quote:

Originally Posted by Supaman771 (Post 1728397)
No, you can literally craft them.

If it's really that big of a issue just add a enchanter NPC who will add +'s to your gear for NC (buying more + at once could give discounts). Then u can just paypal them if you're honestly that lazy.

Not sure if you've realized, but getting 120 Event Coins to craft Enchant Armors is outrageous. Then you have to get that for 6 items, possibly more.

I think lowering the price of ECs in the event shop would cause more people to craft them.

shrimps 06-30-2014 05:43 AM

Do people actually spend the ECs to craft EAs? I don't see any situation where I'd waste ECs on making EAs.
I'd rather wait for dailies to have them, or try to earn then via other methods.

Supaman771 06-30-2014 05:50 AM

Quote:

Originally Posted by Spiker (Post 1728398)
Not sure if you've realized, but getting 120 Event Coins to craft Enchant Armors is outrageous. Then you have to get that for 6 items, possibly more.

As a last resort? Or for an instant obtain? Yes.

As stated by Shrimps there's a multitude of other ways and they're a virtually infinite item given craft-ability.

The spawn rate on them for shops was increased multiple times, last I was running scrolls I'd get 3-4+ EA/IWD/PW on an average 25k spending... that's one EC. If you don't want to spend as much, work for them this way. Hell you can get them for free if you spend enough days idling.

It's not like +ing items benefits you in any way, AC doesn't exactly work in spars... you can go pmode otherwise and get a +12 pmop for like 5ec that will block any monster you'd encounter.

I just found this thread incredibly obnoxious, everything on the server has been made easy enough for a 12 year old to max out in a week.. yet you can't handle leaving the trade room for a day to maximize the gear you more than likely obtained for free at the last raffle?
:cry::cry::cry::cry::cry:

shrimps 06-30-2014 06:12 AM

I don't know if it's a good thing or bad thing that they've had a low spawn rate in shops. I'm still stuck on the old days where they weren't worth very much, maybe 20 diamonds. lol

smokeraider 06-30-2014 09:46 AM

You can get Enchant Armour and Improve Weapon Damage Multiple ways,

Via the Event Coin shop:
enchant armour = 10 event coins, 1 Scroll, 2 Improvement Potions
improve weapon damage = 10 event coins, 1 Scroll, 2 Potions of Strength

Daily Freebies can obtain both, and from what i heard everyone get the seem freebie everyday, so you could try to buyoff other people(tell me if im wrong about this).

Scroll shopping is also a way to obtain them, just get alot of sapphires and do some carrot farming and alchemy some Dust of Piercing Vision, im not sure but i think on dustari island you will yield more crops when you farm it(tell me if im wrong becouse someone told me this years ago but never actualy confirmed it.)

also you can try to gamble tigbot on the gamble table.
Tig bot also gives out Eas and Iwds.
----
Cell Steele

NicoX 06-30-2014 09:51 AM

Quote:

Originally Posted by smokeraider (Post 1728402)
You can get Enchant Armour and Improve Weapon Damage Multiple ways,

Via the Event Coin shop:
enchant armour = 10 event coins, 1 Scroll, 2 Improvement Potions
improve weapon damage = 10 event coins, 1 Scroll, 2 Potions of Strength

Daily Freebies can obtain both, and from what i heard everyone get the seem freebie everyday, so you could try to buyoff other people(tell me if im wrong about this).

Scroll shopping is also a way to obtain them, just get alot of sapphires and do some carrot farming and alchemy some Dust of Piercing Vision, im not sure but i think on dustari island you will yield more crops when you farm it(tell me if im wrong becouse someone told me this years ago but never actualy confirmed it.)

also you can try to gamble tigbot on the gamble table.
Tig bot also gives out Eas and Iwds.
----
Cell Steele

Xmas chests
Deadly Chests
Crypt Chests

smokeraider 06-30-2014 09:53 AM

Quote:

Originally Posted by NicoX (Post 1728403)
Xmas chests
Deadly Chests
Crypt Chests

Totaly forgot about those XD, thanks

super_matt89 06-30-2014 09:56 AM

Quote:

Originally Posted by smokeraider (Post 1728402)
Daily Freebies can obtain both, and from what i heard everyone get the seem freebie everyday, so you could try to buyoff other people(tell me if im wrong about this).

Yep, a few months ago everyone got an EA and I got like 7 in one go. xD
I do not believe that they are too hard to obtain, something has to take effort or there's no satisfaction..

Stephen 06-30-2014 01:54 PM

We all became very accustom to EAs. It appears that creating an artificial scarcity for EAs has made them more valuable, including items which are already +12. I would expect that it has almost made people with lower level physique more combative.

People who own +12 items or have a excess of EAs are going to see the value continually rise. Hold onto them!

Supaman771 06-30-2014 07:21 PM

Quote:

Originally Posted by Stephen (Post 1728406)
It appears that creating an artificial scarcity for EAs has made them more valuable, including items which are already +12.

This, totally this.

Every item used to be +12 all the time back in the day.. even mithril chain-mails and bomy helmets. Now there are many new players, and new ways to get items. All those items come clean.. from chests, burning boxes/barrels/baskets, trasmogging new items, raffles for items, big prizes from tig.

Yet all of these are lazies who aren't constantly spawning eas in shops, or spending EC on EA because they rather gamble it.

The demand is higher, the supply is lower despite the availability being the same.

My previous stance stands though, they don't need to be easier to obtain.. go earn them.

Draenin 07-01-2014 05:03 PM

The main issue here is that everybody is trying to power up their armor at the same time, so a lot of them get bought and used up too quickly for them to stay on the market for long.

They're just a hot item right now, but I agree that it would be nice to increase the flow of them. Probably through the NC shop or something, since GK does need to make money to stay away from the pay-to-play model. If we are to believe that EAs are still indeed worth a Tig (10 NC) then there would be little harm in making them cost 10 NCs in the shop as well. There might be more +12 items in circulation, but they would still retain their added 120 NC value.

I'm not saying they should be super easy to buy, but that they should always be available somewhere because players use them up way too fast.

shrimps 07-02-2014 04:15 AM

I don't think they should be able to be purchased with NCs Then they'd always have a set price, never going up or going down, you can just spend 10NC and easily get them. Then wouldn't that just turn the game more towards pay to win?

Draenin 07-02-2014 05:10 AM

Quote:

Originally Posted by shrimps (Post 1728447)
I don't think they should be able to be purchased with NCs Then they'd always have a set price, never going up or going down, you can just spend 10NC and easily get them. Then wouldn't that just turn the game more towards pay to win?

Even when players have fully improved weapons, armor, and stats, the combat system itself still makes them rely on skill. However, players are seldom evenly matched at the moment, because such a large gap exists between players who are done upgrading their stuff, and those who aren't.

Some players have already 'paid to win' and are continuing to win in cores and bmode because they've done so. Contrary to popular belief, they don't just get bored one day and go away. However, newer players discouraged by the amount of time it takes to get to that level of power will. And that's dangerous if we want more new players to stick around and boost the player count. All that new players want is to be able to fight properly like they can on other servers, but they have to contend with spending months earning 110+ levels, plus improving stats, plus gathering gear, plus improving said gear in order to get there. All just to get on the same relative level of power as two people fighting each other on a classic server. And really, that's kinda sad.

NicoX 07-02-2014 06:16 AM

Quote:

Originally Posted by Draenin (Post 1728448)
Even when players have fully improved weapons, armor, and stats, the combat system itself still makes them rely on skill. However, players are seldom evenly matched at the moment, because such a large gap exists between players who are done upgrading their stuff, and those who aren't.

Some players have already 'paid to win' and are continuing to win in cores and bmode because they've done so. Contrary to popular belief, they don't just get bored one day and go away. However, newer players discouraged by the amount of time it takes to get to that level of power will. And that's dangerous if we want more new players to stick around and boost the player count. All that new players want is to be able to fight properly like they can on other servers, but they have to contend with spending months earning 110+ levels, plus improving stats, plus gathering gear, plus improving said gear in order to get there. All just to get on the same relative level of power as two people fighting each other on a classic server. And really, that's kinda sad.

Lvling to 110 doesnt take months anymore. Items are easily obtainable now too. Its really not that hard anymore :)

shrimps 07-02-2014 07:14 AM

Yeah, I went from 76 Phys to 105 in 2 nights, just a few hours each night in the Christmas Dungeon. lol
You could probably max a skill in a week if you really wanted to.

Draenin 07-02-2014 09:46 AM

Quote:

Originally Posted by NicoX
Lvling to 110 doesnt take months anymore. Items are easily obtainable now too. Its really not that hard anymore

Quote:

Originally Posted by Shrimps
You could probably max a skill in a week if you really wanted to.

Yes, but for a new player that doesn't exactly know what they're doing, it will probably still take them a while. You have to remember that you guys know where to go and what to do in order to level up as fast as possible, whereas genuinely new players (not alts) may not. At any rate, that's only part of the point I was making, which is that it adds one more hoop to jump through for newer players, which can be discouraging.

There are also quantifiable ways to demonstrate why this will become a problem for the economy as a whole in the future, if you crunch some numbers as well. For instance, consider the following...



Let's assume that 1 Tig = 1 EA = 10 NCs = 6 ECs, and that the average playercount each day is around 25-50 players.

It won't take long for scarcity to make EAs to start doubling in value, which means that fully enchanted armor pieces will also double as well. This means that an armor piece which only took 120 NCs or 72 ECs becomes 240 NCs or 144 ECs. With that in mind, a fully enchanted set of armor means gathering enough for about 5-7 slots, depending on how which pieces you want to improve. That's around 600-840 NCs / 360-504 ECs per set, per person. At double price on EAs, that's 1200-1680 NCs / 720-1008 ECs.

Now, when you multiply by the average number of people GK usually sees online each day, the numbers start to get a bit more crazy.

With 25 players and EAs at standard price, it's about 15,000-21,000 NCs / 9,000-12,600 ECs. And at double, it's 30,000-42,000 NCs / 18,000-25,200 ECs.

With 50 players and EAs at standard price, it's about 30,000-42,000 NCs / 18,000-25,200 ECs. And at double, it's 60,000-84,000 NCs / 36,000-50,400 ECs.



And it only gets worse when the rates go higher. To put it simply, the flow of these items into the player market does not match the rate at which they are quickly consumed.

ECs are used up very often, but seldom for weapon and armor improvements due to their high EC cost in the shop. NCs are often spent, but not there's not even an option to use them on upgrades. And EAs are even sometimes foolishly gambled off or else used up, which contributes to their low availability as well. And now there's the platinum vendor which converts to NCs, just so you can spend large chunks of cash (175,000 platinum for 10 NCs) to save up enough for one EA, which is more likely to spawn in a shop using far less platinum anyway. (And if the values of EAs go up, players are looking at 350,000 platinum per EA, if they can even find someone who wants 20 NCs for a single EA. lol)

While it might be great for anyone who decides to hold on to their EAs, it also causes the problem of locking up trades as well, where you have the problem of players being unwilling to sell because nobody can match the prices that they expect to get for their products. It can become a problem for both buyers and sellers, especially when it comes to trading fully-enchanted stuff.

The problem with all of this is that it will eventually serve to devalue NCs, and they are already beginning to slip in terms of buying power since they've gone from 5 NCs per Tig to 10 per Tig now instead. If NCs are really supposed to be the 'best' currency in the game, they need to keep their value, and letting some other item surpass their rarity is not going to achieve that.



Let's be clear, though, that I am not saying players shouldn't have to earn all their stuff the hard way. I am saying that 'the hard way' shouldn't become 'the harder way' for new players because it will eventually mess a lot of things up if left unchecked.

Vartas 07-02-2014 11:01 AM

Getting EA's for now players IS VERY HARD, griding exp is now very easy, i made 107 phys in like a week from about 50-60 lvl, but its not about it.

I've also played when EA's were max 1 ec per 1, i dont say that was very good because its not. But if you want to get items worth less you shouldn't do that just about 1 item. I still miss jobs or more quests like there are on Zod or Era where you earn something for doing them, 1 quest for GK isn't enough.

Conqueror 07-02-2014 11:59 AM

Draenin brings up many good points, all of which I agree with. Though the beginner tutorial has been improved, it still barely scratches the surface of all that there is to this game. It practically becomes an apprentice - mentor relationship for any new player that wants to succeed on GK.

In the early days of GK, everything was new to everyone. So exploration and testing things was all part of the fun. We were all noobs, and it didn't matter really. Everyone was on the same level, and had the same understanding. But now that a decade has gone by, people have mastered Graal Kingdoms like it's their craft. And new players are at a huge disadvantage.

Even if they did manage to get some sort of amazing item like a BoRD out of a chest-- the greedy people here always manage to snag it from their hands for a handful of garbage items that "appear" to be a good deal. (I've seen this done many times, even by the GP's here who are supposed to be a trusted authority)

Knowledge is power here. And as Draenin has already said, players want to know that being able to properly compete here isn't going to be an incredibly long feat-- which it will be.

I personally wouldn't care if my items became more commonplace (even the rarest of them) if I knew more players would play, or that new players would stay. But I know everyone's not on that side of the debate. As people have either slaved their way, or paid a pretty penny for nihils to get to where they are-- and it's unfortunate that that could be one of the reasons why we're forced to stay where we are.


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