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-   -   Achievement System (https://forums.graalonline.com/forums/showthread.php?t=134268944)

Kohola_KinG 12-22-2013 03:36 AM

Achievement System
 
This is one of the best updates i have seen on era, created by Sage himself and left unfinished when he resigned. It was down to the management to release a shop so people could spend their coins and to keep adding new achievements. Why has this not happened yet? I remember asking Zao would the coin shop be released and he said no? Why not?

Why release something and then not finish it? How unprofessional can you be. :confused:

People has worked hard to earn their coins and cannot spend them. If you didn't want to finish it, why didn't you remove it?

We want to see this finished, so why not finish it?

-HateD- 12-22-2013 04:51 AM

Hasn't it been part of the game for like months now? With no shop or anything else. This was possibly the best update in the past year, and left so much expansion and potential to be had. The bare bones of it is there, and specifics can definitely be scripted. I don't see why it's still there if nothing is going to come of it though that's just stupid and unprofessional.

Godzilla 12-22-2013 05:03 AM

Is this not repeat behavior of every staff team? Why are you so surprised?

Supaman771 12-22-2013 05:36 AM

Sage left because a Management change, wasn't his fault.

I was the only other one who kinda worked with him and kept adding achievements and stuff, but I quit too. So, I doubt the people left even know how to modify it.

Though Sage tends to rejoin the team often he has never been one to finish anything. Perhaps some courageous soul could come along and save this system, though I doubt it; cause imo the entire concept is flawed.
That in, it is a non-renewable currency. Get all the achievements? Buy something with the coins? GG... can't buy anything else, can't get more coins, everyone gets basically the same prize since the coin limit is the same: thus it's worthless.

I honestly don't see a way to correct that flaw without an unlimited supply of achievements added constantly (never gonna happen).

Kohola_KinG 12-22-2013 05:40 AM

Quote:

Originally Posted by Supaman771 (Post 1724374)
Sage left because a Management change, wasn't his fault.

I was the only other one who kinda worked with him and kept adding achievements and stuff, but I quit too. So, I doubt the people left even know how to modify it.

Though Sage tends to rejoin the team often he has never been one to finish anything. Perhaps some courageous soul could come along and save this system, though I doubt it; cause imo the entire concept is flawed.
That in, it is a non-renewable currency. Get all the achievements? Buy something with the coins? GG... can't buy anything else, can't get more coins, everyone gets basically the same prize since the coin limit is the same: thus it's worthless.

I honestly don't see a way to correct that flaw without an unlimited supply of achievements added constantly (never gonna happen).

I'm not blaming Sage either. They either need to finish what they started or remove it and compensate people for their coins they earned.

Fiberwyre_P2P 12-22-2013 06:25 AM

Quote:

Originally Posted by Kohola_KinG (Post 1724375)
I'm not blaming Sage either. They either need to finish what they started or remove it and compensate people for their coins they earned.

No they don't. Your sense of entitlement astonishes me.
And I thought that was predominantly an American quality.

You don't do achievements on Steam, Xbox Live, PSN, or any other game/platform expecting some sort of in-game reward, do you?

Rogue is right, and I've been saying exactly what he said for a while now.
Achievement coins as a currency is inherently flawed.

Godzilla 12-22-2013 06:56 AM

Achievements should have one purpose; banter rights.

"Lol, noob you don't even have all the achievements, look at me, I'm awesome and have them all"

I agree with Fiber on this one, you don't do achievements on other games expecting an in-game compensation for it right? Why should Era be different?

Your only argument is; "We were promised this, we were promised that" but that's the Era staff team, get used to it, they come in flocks of high-talk and low-action.

Kohola_KinG 12-22-2013 08:57 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1724376)
No they don't. Your sense of entitlement astonishes me.
And I thought that was predominantly an American quality.

You don't do achievements on Steam, Xbox Live, PSN, or any other game/platform expecting some sort of in-game reward, do you?

Rogue is right, and I've been saying exactly what he said for a while now.
Achievement coins as a currency is inherently flawed.

I would have agreed but like i said, they already gave out a reward and told people they will be used to spend things on. Why release something with that intention behind it and then change it because you say it wont work. So why release something that won't work then, failure on staff's end?

We have coins in our inventory that we can not remove or do anything with. Like i said, either give us something to spend them on or remove them. Is that to hard to understand?

Also you could do things with the coins easily, you guys just don't think outside the box. Why not host a monthly auction where people can use their coins in an auction to win some items with them, they go back and earn more achievements waiting for the next auction. That's an idea i thought of in the space of 30 seconds. You have a brain, please use it.

-HateD- 12-27-2013 09:45 PM

What happens when we run out of achievements and coins and stuff to spend them on?!
another update.
Nothing is going to last forever on era why would you expect that? The achievements will make us have fun for a bit with a temporary goal. Same with ECs and other stuff.

GanNing 12-27-2013 10:13 PM

I think there are only two achievements that actually give you more than just coins: Rock Eater and Shell Sensei.

Frankie 12-28-2013 02:25 AM

why not introduce weekly achievements?

earn x amount of kills
earn x amount of gang points
dig x amount of shells

in a week period:
earn 50 kills, get one achievement coin.
earn 150 kills, get 2 achievement coins.
earn 300 kills, get 3 achievement coins.

after the week is over, it resets.

"permanent" achievements will be worth a lot more, but you will still be able to replenish your coins through weekly rewards. wouldn't be a bad idea.

-HateD- 12-28-2013 06:48 AM

Why are you so smart Frankie

Kohola_KinG 12-28-2013 07:37 PM

Probably wasting our time with these threads as our manager doesn't even acknowledge the forums.

Godzilla 12-29-2013 01:30 AM

Quote:

Originally Posted by Kohola_KinG (Post 1724606)
Probably wasting our time with these threads as our manager doesn't even acknowledge the forums.

This management was nothing under 5 months ago, barely even players that contributed anything. I dislike how people lose their background when they become staff, It really grinds my gears. They automatically become a douche-bag because they become big-headed.

Fiberwyre_P2P 12-29-2013 07:53 PM

Quote:

Originally Posted by Frankie (Post 1724592)
why not introduce weekly achievements?

earn x amount of kills
earn x amount of gang points
dig x amount of shells

in a week period:
earn 50 kills, get one achievement coin.
earn 150 kills, get 2 achievement coins.
earn 300 kills, get 3 achievement coins.

after the week is over, it resets.

"permanent" achievements will be worth a lot more, but you will still be able to replenish your coins through weekly rewards. wouldn't be a bad idea.

A problem I see with what you're suggesting is that there are already permanent achievements, people have already earned them, and a lot of them don't give much more than 1, 2, or 3 coins. Changing the amount of coins they give you would be a hassle.


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