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Elysium
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http://i74.photobucket.com/albums/i2...ps6de86dbe.png Our Progress ALRIGHT after quite a bit of revamping and some level making, we're going to go ahead and post a couple of screenshots showing off Roaks new look. This is just a small preview of this huge project. Remember, we're still working on guis also IE the mini map interface. Our current status We are not hiring any staff at the moment. We're focused on getting the foundations set before we start looking for developers. Our goal is to have Roak unlocked to the public in about a month from now. This server is classic style game play with enhanced features. Stay tuned for more updates and improvements! Special Thanks~ Dusty Clockwork Raindropmemory 7Soul1 And the Open game art Community! |
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Some more screenshots. :)
Also thanks to releases from the Graal community and all previous staff with scripts. Although virtually everything had to be reworked to fit in, it saved a lot of time and the whole "re-inventing the wheel" dealio. Just wanted to add that in. Still working on a lot of stuff, like the mini map obviously. We will post significant screenshots as we progress. I've been working on keyboard controls for GUIs. Just about done with the main setup for it all and then putting it in the windows needed so far. After this I'm going to move to the mini map and then finish up the baddies and NPCs (with dialogue). Once that stuff is done, I'm going to finish 2 more skills and then post a video probably. Hopefully I can finish all this by next weekend. |
Looking very nice, man. I especially like the clouds around the trees and whatnot.
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Mesmerizing stuff. Also really like the way you've separated clouds onto different layers like that.
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Tileset looks great!
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The tile set is nice but the dirt and grass was taken from map tile editor you might just edit them up very little but you guys didn't make them from scratch
http://www.mapeditor.org/img/screenshot-terrain.png |
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P.S. Those tiles weren't created by map editor, or "tiled", that is just a program that is showing different tilesets to feature their product. It was made by a member of the Open Game Art community released as free commercial use, which is why map editor, or Tiled, is allowed to feature them being used, as well as us use them. (Mean none of this rude, just explaining is all). |
cool brick tiles
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cool thing you got there going
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I love how my post got ignore when i point out stolen graphics
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P.S. Just downloaded that program to see, that tileset doesn't even release with that program you tool. Do your research before actually condemning someone; you didn't even have the product to know that, none of those tilesets previewed even come with the program, again, you tool. Now, do me a favor and please stop the accusations in this thread. Thanks. This doesn't need to go off topic or turn into a spam spree. |
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So, all of our GUIs that are up are now controllable by keyboard or mouse. I'm still testing the worst scenarios (trying to break it), but it seems it works fine. Took a little bit because originally I had scripted it to freeze up the player, which I did, but ended up wanting to be able to free up the movement keys for moving even when windows are open. Since our windows that pop up are transparent somewhat, it seemed a bit silly to force freeze the player when they're open.
On top of that, the floating island player hub is coming along great. Decus is progressing on the outside areas and then moving in to the town. Should have a few more screenshots by the end of Sunday, hopefully. It's looking amazing btw. Big time. Just takes some time to get it all pretty. I'm starting to mess around with the mini map now, and the NPCs walking, as well as a few other NPC-type things are now done (ty fp4 for saving me some time, only had to edit the script a little). We do have a baddie as well (ty switch for the start). It works, but, I don't like some of the things it does every so often. With a little tweaking we'll have the basic, pretty easy baddies done and ready. After this, I'm actually going to do a new staff tool in anticipation of eventually opening up this server. We need a little better of a system to help fix issues if they are to happen when people are on. Then I'll move to the sign dialogue and NPC dialogue, some skills that I just haven't felt like doing lately (:D), the guild system, and go from there (with sorts of stuff in between I'm sure). Fixing up some ganis as well. Coming along great, so keep on checkin out this thread for more info. Hopefully I'll have a pretty awesome post next with some more screenshots or something. |
Looks good, nice tiles, but the name Roak. Seriously?
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It's what it is for now. We've spoken on changing it to something more original. Still up in the air so to speak.
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Looks amazing :) wish you all the best of luck.
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I just wanted to post on here because we haven't in a while. We are still working on this server slowly. My son was recently born, so of course I don't have as much time as I did before he was atm, but progress is still going.
So far, it seems we have baddies working mostly well. There are 2 different ones right now. NPCs walk around as well. I've also finished up the base skills besides refining one of them to work better. We are still going through the windows for the menus. We still have a few to make. Not all of them will function off the bat because they work into systems that aren't made yet, but they will pop up and you can stare at them. After the menu is completed we'll be moving on to the new chat system, mail, and finishing up the map. Levels are going smoothly and the main island is getting to the town being created now. Hopefully we can have some sort of preview before Christmas and open this server up with the main functions and floating island completed. Not a promise, but that's a goal we're shooting for. I'm hoping, at the least, we'll have some more screenshots and I'll finally make a damn video of some stuff you can do. |
Just a little update:
We're changing our server name to Elysium and keeping it at that. Roak is a little odd for a server name in the first place, and it was more of a working name that we have planned to change for some time now. Right now tiles are being added and the levels are being completed for our main area. The style is getting set completely with graphics. After that the levels should come out pretty smooth. For my scripting side I'm working on our chat system right now. I'll post some screens once it's at least usable. Also working through bugs on the more basic things like the movement system. We're working on a "planning document" so to speak as well for ourselves and you all to see what is planned to be done and where we are. I'll post that once it's complete as well. Also added a facebook page for us: http://www.facebook.com/GraalOnlineElysium |
This is one server i am looking forward to logging onto when it is released and that rarely happens for me but good none the less keep up the good work
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Got some screenshots. Now remember, this isn't complete. I still need buttons for the visuals, change the menu for chat selection, clean up the smileys, and a few other things, but it is fully functional so far.
Regular chat shows up only for people in the same level. Shouts show up global for everyone. Guild messages show up if you have the tag on. Tells/whispers show up for each correct person. The tabs at the bottom need new images, but they work and sort between all chat, shouts, tells, guild, and system/server messages. You also don't see any chat before you're log in, and the technical way it works is it saves 50 of each type of chat, then starts overwriting itself to save on space (may still be too much not sure yet). All the messages are sorted by the time they were done as well. Right now you have these commands and functions: Chat Commands:
Player Commands:
Smilies: (not including the comma)
I'm also adding a feature where you can click on the player's name in the chat box and it will bring up either their profile or character profile. Let me know what you think. Eventually we'll have options and such to change colors, size, etc. |
I've been working on our new movement, and got some of the barebones down, but need them to be more precise (wall checks, hurting, etc). Also going to be putting in our new stuff on there.
The chat is being reworked as well (not the box, the player chat). It was a mess to be honest, and just needs to be done properly. Once all this is done, I'll post more screenshots, or maybe a video since movement is included as well. NPCs are on the backburner right now until this important stuff is done. The tileset was being reworked a little as well to make everything match better. As it stands, the basics are almost completed, and a fix/redo of some of the levels will be done because of the tile errors that will most likely arise. We'll also be getting images for some of the ui done in this time as well. Hopefully, as I've been saying, we will have the basics for the main floating island to be complete soon. Once it is, and things work, and there are things to do and test, we'll be opening up the server. Just have to make sure the basics are right and complete before we do so. Also we've had extra staff members join/return. Right now it's still mostly just I and Decus but hopefully things will go more quickly as they get more involved. Our server name finally got changed to "Elysium" as well. |
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I know I've promised a timeline for our development and haven't delivered, but I've been juggling dates trying to keep the expected on pace with what we've done.
We will be doing 4 phases of alpha testing before we even think about opening the server (we don't want to open the server at all without it being functional at the base level, that's disastrous). It will be a first come first serve of 50 people at the most and will take place on PC Graal (we're still a UC server, so it has to be there). Once the date is set in stone, without a doubt and not moving, I will announce and give a week for people to PM me their accounts and will add them in until it is at 50. The first alpha test will be very basic. It is testing movement, animations, lag, a few weapons, pking, sparing, and npc interaction (including baddies). We will have a way for every player to post up bugs, and beg that, please, every player try to break our systems and report every bug they find for scripts or levels. Our expected alpha test stage 1 date is Feb 14th at 8pm Central Time to Feb 16th at 8pm Central Time. This is subject to change, because we have to have the systems in place to test them. During this time, we will not assist players with anything unless they are stuck in a wall or something like that. We may test various systems on players without their acknowledgement as well. We will not be fixing any bugs immediately either. This is to gather data on bugs, what players like, and what they don't, then go from there after the alpha test. The server will be closing back up after this alpha test for continued development and fixing issues. All players are first come first serve for each alpha test, none get to keep testing unless they "sign up" for each alpha test. There are no reserved spots. If you don't contribute during a test, you will be removed when noticed and not allowed to join another alpha test. Please don't PM me for alpha testing now. I'd rather not set people up for it until a week or so before we're ready to get it set up. We're also still hiring. See our hiring thread (http://www.graalians.com/forums/showthread.php?t=23130) for details on the positions. P.S. It's difficult to keep 3 social sources up to date with the same content sometimes. There are screenshots of new things on the graalians forum, and we will be keeping our facebook page the most "up-to-date" as time goes on. |
Decus or Cy message me.
You guys have a nice idea going here |
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Presenting the new character look!
Screenshots below show how characters will look on Elysium. We're still working on a few things and have A LOT of ganis to go, but this is the basic idea. Also, if any of you know me and Decus, it won't be done until it's perfected lol. The new body system works more like an MMORPG. You can set the characters skin color, various clothes and armor, dye the clothes and armor, and if desired set various pieces of equipment together (it doesn't have to be one suit. you can set the leather gloves and plate armor or just a shirt). The parts of the character you can set are:
The eyes also blink and there is a little "breathing" animation for idle. Also working on our new (and final, sick of doing it) inventory system. I'll post a screenshot when it's done, but everything will be drag 'n drop for setting weapons, armor, clothes, and skills. Our new skill bar is showing as well, but it's not done (need a better image to include the numbers below the boxes and things like that). This will also be set via drag 'n drop. The main, classic buttons for Graal like S and D are still available as well if players wish to use them along with the hot bar. I'll be working on this all weekend more than likely. Decus is also working on finishing the rest of the body/armor parts to show a full example which one of us will post later when it's done. Let us know what you think! P.S. Help our Facebook page grow! Click on the link in my signature and hit "like" on our page! |
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A few more to show the cape for the back equip. Still some edits to do but the entire male starting look should be done here in a day or two I'd imagine for Idle animation (doing walk ganis and redoing all the other ganis will take time).
Also there is a necklace set for the neck equipment, but you won't typically see that unless the clothes/armor allows the neck to show. |
Nice tiles, and the character sprites are awesome. Good job.
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Really cool project you have going there, are you doing all the coding yourself?
Brings up some good memories like when I was working on Crystia years ago. We made a fancy character creation system which for example allowed 16581375 (255*255*255) different hair combinations just in terms of color. We just made all our hair sprites gray, and a script did the coloring, really cool way of adding customization. Not laggy as well, done with gani scripting. Could link you a video of it if interested? |
Thanks y'all.
I don't do all the coding myself, but the bodies, inventory, and movement are done by me so far. We had some issues getting EXACT coloring per the RGB palette. What gray rgb values did yall use? And sure, send me the vid I'd like to see it. :) |
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our baby |
It's not loading. :(
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It is pretty close :)
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We're working through character creation, character equipment, and the inventory. Should have some good screenshots and this working smoothly be the end of this weekend.
From there I'm going to be buffing up and finishing the movement systems. It's quite buggy at this point, mostly because everything is so spread out and disconnected. Emera is finishing up on our forums/support ticket stuff, Decus is trucking a long on redoing all of the ganis and images for the new bodies, and Motrox is going pretty steady on getting us icons and weapons. It looks like our alpha test date will probably get pushed back a little, but the content to be tested will have a lot more quality because of it. |
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So...
We've all been working on characters lately. It's almost done to where you can get started, but not yet. Hopefully by Friday I'll post up some screenshots of it all, or maybe a video instead to show it off better. Once we're finished with this, the hold up on our characters will lighten up a little. We still have a long way to go, and a few surprises for you all as well (will be shown in the screenshots/video once it's done). This has taken a lot longer than any of us thought, and we widened our scope a bit. Bad idea to change the scope, because it usually sets back EVERYTHING, and it did, but it will end up so much better. |
Looks nice :)
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