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disabledefmovement()
Does this also disable default hit detection? Sorry I ask simple questions sometimes, it's the small fallacy in a closed UC server, sometimes I have to ask because I'm by myself on there.
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it doesnt but you could try this clientside -
player.isinvincible = true; - makes the player invincible for classic hits and you would also want this to reduce un-necessary lag - disablenpchits = true; - disables detection of npcs hitting players or baddies; can speed up things on maps with many npcs disablenpconnpchits = true; - disables detection of client-side npcs hitting each other with sword; can speed up things on maps with many npcs; by default disabled on mobile platforms |
good guy thor always to the rescue ^_^
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Never heard of those before :x
I feel like I'm getting duped b/c that seems too easy lol. |
they were added with the new v6 client
and i like that comic book! |
Where do yall find this stuff? xD
Thank you btw. |
if you create a shortcut to the graal client, right click it, open properties, add -listscriptfunctions to the end of 'target' and run it, it will generate a text file in the graal folder called scriptfunctions_client.txt which contains all of the objects, functions, events and variables
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Heck ya, thanks.
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C:\Graal\Graal.exe-listscriptfunctions
Says its not valid and wont let me set it in the target. |
open up a cmd:
cd C:\Graal Graal.exe -listscriptfunctions |
space after graal6.exe:
HTML Code:
C:\Users\Jakov.Blanchet\Documents\graal\Graal6.exe -listscriptfunctions |
ty
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