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When are we going to fix the /open account disconnect?
It's been a few years. Has it never been brought up? Occasionally I will /open an account on RC and it will immediately disconnect me. It seems to be a player-specific issue as it only happens with Graal# accounts, and in the instance of encountering this bug, no amount of times using /open on that player will result in a successful opening of their attributes. Which forces me to log on client, open the scripted RC, and then /openflags that account since it never happens on scripted RC. (Which is horribly inconvenient)
I've had this issue on no less than three different computers, and I've heard of it occasionally happening to the other staff as well. So it's most assuredly not just me. Can we do something about it? x_x |
It never happened to me on the mobile era (and its dev server). When I worked for UC servers I also never experienced that issue.
Yes I'm also using a Graal# account. What server do you experience that on? Maybe there is something wrong with that one |
It's cause of too many clientr flags.
Stefan could fix the shortcomings with Windows RC but has chosen not to for whatever reason. |
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Never seen this, how many megabytes of data are stored in the account? x-x
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Judging from how quickly it disconnects me, I assume that the disconnect is more dictated by the size of the file versus how long it would actually take to open it? I mean, it hardly even lags when pasting to notepad. It's not like working in file browser where you'll lag for 5+ seconds before being kicked off. Here I get kicked the moment I hit enter x_x |
Whats it like in Client RC? and can you paste the flags here
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