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Tilelayer black upper tile issues
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So, after a brief search through the forums, I can't find a solution to the black box tile issue.
I thought this was resolved long ago, but it's been awhile since I've played. Is there any fix to this, I have the most current client and such and the black boxes still appear. I can do update level and they go away but once I walk away and they go off screen, they come back when I walk back to them. It is with a type1 tileset with 0-5 layers too fyi. Also found an older thread with the quite the same issue. V6 Layers Create Tile Errors Also attached a pic of my current issue. |
Are you using an online level editor, the default editor, or Gonstruct?
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Gonstruct is what I use to build them, I do some tweaking with my online editor if need be though.
Omega's Tile Editor |
I know it might not be what you're used to, but you could give the Pixel Perfect Tile Editor a spin, possibly, and see if you can clean it up using the layer features it has instead.
I'm not sure what might be causing the bug, but it might be useful to see if another tool can take care of it. |
Just tried, same issue as before
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Don't know if this helps any but seems to be limited to layers 1 - 3. Other layers (0, 4+) seem to be rendering fine.
Edit: Also, it happens on both type 0 and type 1 tilesets. Edit: Scratch that, it's any tilelayer that has both transparent and partially transparent tiles. If the layer is all transparent or all opaque tiles it wont show any black tiles. |
Well, Support Desk doesn't seem to be responding and can't get Stefan's attention, just curious if any other servers are having this problem with tilelayers?
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They really need a scripted support system for in game as well as a web based version for people who cannot access the forums.
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