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-   -   5 days just to trade? (https://forums.graalonline.com/forums/showthread.php?t=134268056)

ilovegirlzz 04-04-2013 04:46 PM

5 days just to trade?
 
So I was just wondering why we need 5 days worth of game time (120 hours) just to trade.
This is bs because people trash pick 15k a day and people need to trade to get rich man.

Can someone answer my question kthx

Tim_Rocks 04-04-2013 04:51 PM

Yeah, hackers like to make new accounts, spawn money, then drop it or give it to other players.

NicoX 04-04-2013 04:54 PM

Quote:

Originally Posted by Tim_Rocks (Post 1715799)
Yeah, hackers like to make new accounts, spawn money, then drop it or give it to other players.

So thats how you prevent it? Im sure there are other ways too.

Crono 04-04-2013 04:55 PM

Quote:

Originally Posted by Tim_Rocks (Post 1715799)
Yeah, hackers like to make new accounts, spawn money, then drop it or give it to other players.

why would you stop such a generous act?

Tim_Rocks 04-04-2013 05:05 PM

Quote:

Originally Posted by NicoX (Post 1715800)
So thats how you prevent it? Im sure there are other ways too.

Would you like to to elaborate on that and give me a couple examples of how I could implement other ideas to prevent hackers from giving out spawned items.

Quote:

Originally Posted by Crono (Post 1715801)
why would you stop such a generous act?

I didn't actually add this, I just know it exists.

NicoX 04-04-2013 05:11 PM

Quote:

Originally Posted by Tim_Rocks (Post 1715803)
Would you like to to elaborate on that and give me a couple examples of how I could implement other ideas to prevent hackers from giving out spawned items.


Well, dont give them a way to spawn items at all maybe. 120 hours is 6 days non stop being on Era to be able to trade, not really cool lol. Since there are people who just can spend 3-4 hours daily.

Tim_Rocks 04-04-2013 05:40 PM

It's 5 days or 120 hours total. It's just preventing a possible chance of an item getting spawned through a glitch. There aren't glitches that I'm aware of, since they've already been patched. Also, you haven't even given me a real compromise on how to prevent spawned items from being distributed.

MysticalDragon 04-04-2013 06:04 PM

And the dupeing is caused by server lag (Same way it can be done on zodiac). This is definitely So this was our alternative on how to prevent at least some of the dupeing currency from getting around.

fowlplay4 04-04-2013 06:11 PM

I think 24 (for gold,etc.) 48 (for non-subs/trials) hours would be better. Most glitching/duping occurs on accounts with a decent amount of hours already and anyone willing to idle a character that long just to try probably doesn't care for 120 either.

It helps if you have the content and direction to have players play through the limitation without noticing it exists.

BlueMelon 04-05-2013 01:21 AM

Its actually 1.5 days.... not 5.
(36 hours)

Edit: and 12 hours for gold players

ilovegirlzz 04-05-2013 06:33 AM

Yea i noticed it was 1.5 days then a friend told me it got up to 5 days and i was just like cmon now era. hackers cant be that much of a problem.

papajchris 04-05-2013 02:51 PM

Your friend lied to you brah. Kinda like when Alfonso lied to me, and told me he loved me.

Tim_Rocks 04-05-2013 05:20 PM

Quote:

Originally Posted by papajchris (Post 1715820)
Your friend lied to you brah. Kinda like when Alfonso lied to me, and told me he loved me.

Need someone to fill that void in your life?

BlueMelon 04-05-2013 09:12 PM

Quote:

Originally Posted by ilovegirlzz (Post 1715815)
Yea i noticed it was 1.5 days then a friend told me it got up to 5 days and i was just like cmon now era. hackers cant be that much of a problem.

Its never been 5. It started off at 2, then got lowered to 1.5 with the addition of gold players being 0.5 days.

ilovegirlzz 04-06-2013 08:15 PM

Quote:

Originally Posted by BlueMelon (Post 1715828)
Its never been 5. It started off at 2, then got lowered to 1.5 with the addition of gold players being 0.5 days.

so now people just have to idle in order to spawn stuff lol..not really stopping anything just prolonging the inevitable


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