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-   -   Sell Junk Option (https://forums.graalonline.com/forums/showthread.php?t=134267552)

smokeraider 12-13-2012 02:16 PM

Sell Junk Option
 
Having a Sell Junk Option would be a nice addition.
so you don't have to keep dragging every item you want to sell,
but rather sell in bulk.

selling only junk like monster parts.

it might be helpfull to have a advanced option, with were you choose the items you want to pick as junk.

so you can deside what you want to sell and keep the rest.

just a suggestion.

Cell

scriptless 12-13-2012 02:36 PM

Yeah, not like you can use a sack to store your junk.. or the /drop <name here>.. or just alch it.. actually with sack's it only seems to sell 1 item not all the items in the sack.. if that got updated to sell everything in the sack im sure it would accomplish what you are asking for..

smokeraider 12-13-2012 03:30 PM

Quote:

Originally Posted by scriptless (Post 1709362)
Yeah, not like you can use a sack to store your junk.. or the /drop <name here>.. or just alch it.. actually with sack's it only seems to sell 1 item not all the items in the sack.. if that got updated to sell everything in the sack im sure it would accomplish what you are asking for..

Even if you can sell everything at ones in a sack. you still need to drag some items in the sack to sell, and some items you pickup wont even go in ur sack when you apply it.

And if you alch what you want to sell, will mean that you will get less plat for what you actualy get from selling the items as they are. with identify ofcourse.
if you prefer to alch your items you would still need to drag the items to the ground same way as when you sell to a npc

InfamousPride 12-13-2012 09:39 PM

So similar to the option in Guild Wars 2? Where it rids junk items from your inventory and sells them?

cbk1994 12-13-2012 10:19 PM

I amended the shop traders on Debug to accept open sacks—they would sell all the items in your sack if you dragged an open one to any shopkeeper. For whatever reason, though, Tig wasn't interested in transferring it to main. The code is still on debug right now.

MajinDragon 12-14-2012 03:11 AM

I stopped ring spawning because my client crashed 80% of the time when my junk ring sack was opened.

shrimps 12-14-2012 03:27 AM

lulz yeah that happened to me a lot or it would just bug out the inventory.

scriptless 12-14-2012 04:22 AM

Quote:

Originally Posted by smokeraider (Post 1709365)
Even if you can sell everything at ones in a sack. you still need to drag some items in the sack to sell, and some items you pickup wont even go in ur sack when you apply it.

And if you alch what you want to sell, will mean that you will get less plat for what you actualy get from selling the items as they are. with identify ofcourse.
if you prefer to alch your items you would still need to drag the items to the ground same way as when you sell to a npc

Nah I buy them into an open sack, and take out what I want.. waaaay easier... I just tend to look at it with alch, that luxury cost's in real life.. thats the fee for graal.. lol

cbk1994 12-14-2012 10:11 PM

Quote:

Originally Posted by MajinDragon (Post 1709393)
I stopped ring spawning because my client crashed 80% of the time when my junk ring sack was opened.

In theory this should be fixed in v6 and with the latest inventory version.

Nuke_for_you 12-14-2012 10:29 PM

Quote:

Originally Posted by cbk1994 (Post 1709383)
I amended the shop traders on Debug to accept open sacks—they would sell all the items in your sack if you dragged an open one to any shopkeeper. For whatever reason, though, Tig wasn't interested in transferring it to main. The code is still on debug right now.

I really hope we can convince tig to implement this.. it sounds amazing


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