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V6 Layers Create Tile Errors
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We have a type 1 tileset, using layers (2-3 I believe). On V5, this doesn't happen, but in V6 it does.
It shows blackness on the layers almost specifically in this area, but also in other areas. These tiles are not just black. If you look at the screenshots, I uploaded them in order moving to the right. When you go on certain levels, it fixes them kind of on the previous or current level at random. Going back makes them come back for some, but not for all. Is there a reason this is happening? I see people on here using layers, but haven't come across this error in searching. I'm not really sure how to explain it besides the above. If someone has a solution please let us know, as we don't want to continue doing gmap levels and this happening everywhere then have to backtrack them all. |
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It's been fixed in the latest v6 version, or well, at least I haven't ran into it since in any of my layer test levels that helped find the bug to begin with. Quote:
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Which Level Editor are you using? Classic default one, or Gonstruct?
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Gonstruct. Does the classic have layers now?
I have the newest client as far as I know, unless there has been a new one within the last month. Also ignore the brown in the middle of the water, that IS an error on us. Haven't changed the tiles yet. It's just the black. |
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p.s. let me logon Roak and see if the error happens to me too :3 |
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http://forums.graalonline.com/forums...hp?t=134263001 Are you planning on doing any sort of diving? |
Eventually, most likely yes. It's a bit far on our todo list atm tho. and you can get on bro.
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roak_bd20.nw is near the level. That coast line. I have to restart my laptop it's being funny so I'll be on there in a min.
And thanks dude. :) It's really Decus he does a pretty good job on levels. I've heard he's a level machine lol. xD |
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