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-   -   New Release: Kingdom Wars (https://forums.graalonline.com/forums/showthread.php?t=134267462)

NicoX 11-27-2012 08:44 AM

New Release: Kingdom Wars
 
I am pleased to announce the release of Kingdom Wars! This event allows players to take control of enemy kingdoms territory while earning rewards -- any time, all the time. These rewards come as great advantages so long as players keep control of the conquered area… and rewards are going to be updated regularly!

At the core of Kingdom Wars is the new "Resource Points" system, these points give special controls to kingdom leaders which allows them to purchase great bonuses. ALL bonuses will give kingdom members a huge advantage - not just against enemies but also adding experience boosts.


The Resource Points system:

Kingdoms earn 1 RP (Resource Point) for each flag under their control, in order to take control of an enemy flag your Kingdom members must deplete the flags HP to zero. These flags are located in key territories on every kingdom island, shown on the map and indicated as a large coloured circle on the ground.

The conquered territory will instantly give 1 Resource Point to your kingdom every 5 minutes until another Kingdom take control

Defeating a territory will instantly give 1 RP to your kingdom and an additional RP every 5 minutes unless the territorial flag is taken by an enemy. Basically, the more territory you control the quicker your kingdom will accumulate RP points, and in turn, the faster kingdom members can feel the advantages.

Additionally, the main island has a single territorial flag which is defended by a large castle at the center of the main map. Ownership of this territory will also produce Resource Points. The Christmas dungeon has been moved to near Igloo Town.


Some RP Boosts include:
  • Boats built on occupied islands have 150% HP.
  • The Ferry to the island is free for the kingdom which control it.
  • Cities controlled by the Kingdom have 125% HP and players are able to increase their house resistance up to 200%.
  • An extra 15% experience bonus for the Kingdom members on Battle Mode.
  • Every crops farmed on your Kingdom island give you 2 yield instead of 1.
  • A portal which lead the Kingdom members on tag to their Castle.

All these boosts have different cost and duration.

Experience the thrill of control, join a kingdom now and collect RP.



Special thanks to the volunteers who made this a reality.

Ziro (Concept & Development)
Tashkin (Development)
Tig (Development)
Cell (Level Development)
LightDamage (Graphic Development)
Nico (Project Management)

FailBoat 11-27-2012 06:25 PM

Good work guys! This is to all the haters.

http://i.qkme.me/3r15cw.jpg

Fulg0reSama 11-27-2012 08:26 PM

Quote:

Originally Posted by FailBoat (Post 1708242)
Good work guys! This is to all the haters.

http://i.qkme.me/3r15cw.jpg

Thanks Lil Wayne.

Tricxta 11-27-2012 10:10 PM

Wow, neat update! Good to see you guys still care.

toyotasupra 11-28-2012 05:34 AM

Cool update, too bad PKing on GK kinda suck

Stephen 11-28-2012 05:37 AM

Quote:

Originally Posted by toyotasupra (Post 1708254)
PKing on GK kinda suck

Why?

toyotasupra 11-28-2012 05:47 AM

I'm just tired of chasing people all over main island when they are almost dead just for them to heal. Being poison and still run that fast... I applaud you... :O

Anyway that doesnt mean you all can't enjoy it. :D

Stephen 11-28-2012 05:56 AM

Quote:

Originally Posted by toyotasupra (Post 1708256)
I'm just tired of chasing people all over main island when they are almost dead just for them to heal. Being poison and still run that fast... I applaud you... :O

Anyway that doesnt mean you all can't enjoy it. :D

Yea, I had the same problem this evening. Perhaps poison could dramatically slow a player down?

OasaTor_PK 11-28-2012 05:58 AM

I need a kingdom to play.

toyotasupra 11-28-2012 06:02 AM

Oh I would like to throw an idea out we can expand on this. To prevent wall laming isn’t it possible to make it so walls can’t be built too close to an entrance or perhaps allow shield blocking on magic so at least I can block walls and such while my buddy use earth to dust on walls although this doesn’t solve the problem with directors.

NicoX 11-28-2012 10:03 AM

Quote:

Originally Posted by toyotasupra (Post 1708259)
Oh I would like to throw an idea out we can expand on this. To prevent wall laming isn’t it possible to make it so walls can’t be built too close to an entrance or perhaps allow shield blocking on magic so at least I can block walls and such while my buddy use earth to dust on walls although this doesn’t solve the problem with directors.

Maybe its possible to disable a few spells like bullet walls / lightning walls.

xXziroXx 11-30-2012 05:27 PM

What do you players feel about the RP system so far? It's always nice to know how the things you create are recieved by players :)

Felix_Xenophobe 11-30-2012 09:44 PM

I don't think we have the playercount to support a system like this at the moment. This only appeals to the already existing playerbase but does nothing in terms of attracting new players. It's a neat idea but unfortunately it does very little to 'fix' GK's problems.

NicoX 11-30-2012 09:47 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1708355)
I don't think we have the playercount to support a system like this at the moment. This only appeals to the already existing playerbase but does nothing in terms of attracting new players. It's a neat idea but unfortunately it does very little to 'fix' GK's problems.

Its not supposed to fix "GK Problems". Its always good to have that feature for people who are bored and want to do something. Dustari and Zormite are pretty active with takin flags, CP is a bit behind :)

NicoX 08-10-2014 01:25 PM

Hello,

we added 4 new Rewards to the RP System!
  • Portal to your Kingdom
  • 200x Nihil Coins
  • 20x Eventcoins
  • 20x Goldkeys

We also resetted all the ResourcePoints.
Good luck taking over flags and gaining Control over Kingdoms!


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