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things that don't work and things that should be changed
After playing for a couple of days I noticed many changes (some I like and some I don't), but also many bugs.
Firstly, I will list what is broken and should be fixed: 1. The auto-reload (options>weapons>auto-reload) function does not work at all. Turning it on or off makes no difference, and this was actually a great option which used to work. 2. The Napalm Grenades (and probably also all the other explosives) deal no damage in gang bases. They work fine outside but even if you walk into the fire in a gang base you recieve no damage. 3. PL-9 Logistic Laser is disabled in events, makes no sense. 4. Players are able to inflict damage after they die. This incredibly favours laggers..yesterday in ULMS this dude kept warping and people kept killing him with melee weapons (his lag was THAT bad), yet his bullets still managed to kill people after he died..and there were a lot of bullets. The same problem occurs in gang bases, sometimes in a 1v1 situation both players manage to die. Now, this is what I don't like and staff should CONSIDER: 1. HP limit at 140. Gives no motivation to go further. It's also a huge damage to the gelat shop (YES STEFAN YOU'RE MAKING LESS MONEY NOW) since your hp can't go over 140 even though you're using a vitality potion. 2. Gun stats. Having guns with lower freeze would give players a greater variety of "usable" weapons. I could go on forever listing the pros of the old gun stats but I've already been ignored too many times. 3. Gang bases. Take the staff blocks off from BH and move it to it's old location please (where avantgarde currently is, and where nobody ever raids). Raids are all at vortex atm (I've heard many negative opinions regarding the base), although it's a runner-friendly environment. Having BH close to unstick would help especially for raids involving smaller numbers of players, and you could still raid Vortex or any other base if you desire. 4. It would be nice to see some new hats since it's a while none have been released. The hats released should be old hats which no longer exist (nuada's fkn hat, blue/red juggernaut hats etc...) plus new hats, maybe obtained by a hat contest or something like that. I also think there should be a wide range of prices in new released hats, as well as rarity (i.e. 3-5 of each 50k hat, 10 of each 30k hat, 20 of each 20k hat and so on...). 5. Spartan Laser is OP (it's 60dmg and it shoots huge bullets lol), other gang guns maybe are too but I havn't had a chance to try them yet. 6. Barrels. Why have they been buffed? They do like 80damage and hit you even if you're quite far from them..it's only annoying and I honestly don't see who could enjoy it except if you like to camp barrels waiting for people to come in. 7. We need deathstreaks rather than killstreaks, all killstreaks do is give an even greater disadvantage to the losing gang and motivate people to run in order to keep their killstreak alive. With useful deathsteaks the losing gang would keep on raiding for longer, instead of just quitting and ruining the fun for all the gangs. |
You keep posting things that try to benefit you personally, don't try to bring the other players into this. Guns are fine the way they are, they should never be changed again. The fact that you're now the only person who is still trying to fight this is a testament to how you're only trying to benefit yourself.
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the second list is stuff that should be CONSIDERED by staff, you may not agree with one of my points but it doesn't mean that the others should be ignored, none of these points benefit me personally
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it's quite sad that your "family" has nothing better to do than watch me lmao, i feel honoured though oh btw i'm not the only person on era who likes hats or who has a lot of money |
I like hats.
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As far as hats go, specifically, I'd like to see new/unused ones released as well. However..I don't think they should be super rare like that. I thought staff were trying to shift away from an economy based game, anyway. |
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Just tested this too, and it does the damage if whoever started the fire (thrown the napalm) is in a gang, it does damage. This can be considered to be removed, though. Quote:
it has been re-enabled for the time being until an argument is brought forward to disable it. Quote:
Here is what it currently is (in a way most people can understand) if the attacker is dead: - if the attackers ping >= 300, don't do damage - if the attackers ping < 300 do damage Quote:
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But hey, its almost halloween! So expect some new hats. Quote:
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/thread |
Get on with your ****in' life TK... god damn I thought you claimed to be some hard-ass badass, but all you do is complain about this game, and don't bother with replying to me because I won't even care what your punk-ass has to say.
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/zsnap
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Oh, wait they changed that... |
/pianodrop
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gj bluemelon, very efficient. i'll pm you regarding the problems you didn't understand when i see you online
@willy, it's funny when the same people who used to kiss ur ass daily are the ones talking **** behind a screen for no reason :) |
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