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Zerith 09-11-2012 11:40 AM

Z
 
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Just trying to improve myself and trying to break fundamental bad habits. I'm a Jarhead, so I'm going to need to be held by the hand in order to learn.

NicoX 09-11-2012 11:40 AM

That looks pretty neat. Good job.

xXziroXx 09-11-2012 01:10 PM

Oh no I didn't!

Quote:

Originally Posted by Dusty @ Graalians
Well like I said it's not quite text-book pillowshading(though some of it is) but just a lot of banding. I'm not very familiar with banding but I can tell that something is off and I'm gonna chalk it up to that. Banding is very similar to pillowshading in that you let your lineart define your shading. For example on almost every instance of muscle you've drawing you have your shadows outline the lineart of the muscles.

An example of pillowshading on one of your pieces would be the shading on the minotaur's head when it's facing up:
http://i207.photobucket.com/albums/b...ddytrinity.png

The shading nearly follows the outline of the head perfectly. Now this can either be poor shading or simply poor lightsource choice. If you choose a lightsource that's directly in front of the sprite even if your shading is correct it's going to look boring and "wrong" like it does here. For lightsources I typically choose top-left, or if I'm feeling lazy and want to copy/paste horizontally I pick above the sprite.

I'd also say your method of shading doesn't help, where everything gradually goes from dark to light. That tends to exaggerate the banding/pillowshading issues tenfold. It might be better to have the midtones be much less prominent(especially on metals where contrast is sorely needed, this shading methods make metals look more like dull plastic). Other things you can do to help is break black outlines within brighter areas of color.

One more thing, while I love a lot of the lineart, especially things like the dragon's head and such, the muscles tend to be sorely lacking. Most of the muscles are very square/straight and really kill any sort of organic feeling. However I'm kind of pulling straws at the advice I can give and if you really want to improve I may suggest grabbing some books from your local library that focuses on drawing anatomy/volume/lighting/shading as all of these things translate to pixel art. You'd be amazed at how well your pixel art will improve after studying traditionally for a while. You may even want to head over to pixelation(wayofthepixel.net) and post your stuff. There are a lot of people over there that will completely draw over and explain a lot of the anatomy/volume knowledge of the changes they make.

Try to also avoid "bad lines" or lines that don't step with a ratio. For example a diagonal line is a 1:1 step, for every step up or down, you also move to the left or right. Isometric lines have a 2:1 step, or for every step up, you draw two pixels to the left or right. This is to avoid a lot of trouble later on(they're VERY difficult to AA, and without AA can look pretty bad). You can read about it a little more here: http://www.spriteland.com/tutorials/...s-tutorial.htm or http://www.pixeljoint.com/forum/foru....asp?TID=11299

Now, these pieces are fairly large so they're not the easiest things in the world to edit, but I tried my best to do a bit of an edit and to explain some things I did:

http://i.imgur.com/Kzx43.png

http://i.imgur.com/uPp49.png

http://i.imgur.com/7IhVQ.gif

I personally love your concepts, but the shading can be done so much better. :)

Zerith 09-11-2012 01:49 PM

I understand that! I'm just unsure of how to shape my shades independent of the lineart. It just boggles me. I guess I lack enough experience in defining inner contours of things. At the same time, the shading isn't necessarily incorrect, is it?

Elk 09-11-2012 03:37 PM

When making sprites, you don't think of countours... you think of a volume and body, something of consistence, the outline comes when you put it into reality

Crono 09-11-2012 03:42 PM

Quote:

Originally Posted by Elk (Post 1703564)
When making sprites, you don't think of countours... you think of a volume and body, something of consistence, the outline comes when you put it into reality

like this?

http://forums.graalonline.com/forums...3&d=1187817050

maximus_asinus 09-11-2012 04:11 PM

@Crono

10/10 for free handing those lines instead of using the straight line tool (novice approach).

Crono 09-11-2012 04:38 PM

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@Z, it would be nice if you started with a simpler and smaller character imo. Something like a generic RPG guy or something. That big monster seems difficult to improve, and the guy himself looks kind of...awkward.

Quote:

Originally Posted by maximus_asinus (Post 1703567)
@Crono

10/10 for free handing those lines instead of using the straight line tool (novice approach).

Attachment 55063

fowlplay4 09-11-2012 04:39 PM

Quote:

Originally Posted by Crono (Post 1703565)
like this?

No.

http://i.imgur.com/PuioC.png

NicoX 09-11-2012 05:07 PM

http://opengameart.org/content/les-f...xel-art-course

Maybe that will help you a bit

Cloven 09-11-2012 06:57 PM

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The trick is to half-ass your work, never finish it, and insert not-so-witty captions like so:

FaLLChiLD 09-11-2012 07:24 PM

http://t2.gstatic.com/images?q=tbn:A...zMUUX_sIIXwcxw

Zerith 09-12-2012 10:49 PM

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Alright, heres another. Bear with me here, thanks. I understand the harsh black outline. I will fix it up once I practice AA more.

Kiwi27 09-13-2012 09:11 AM

Quote:

Originally Posted by Zerith (Post 1703671)
Alright, heres another. Bear with me here, thanks. I understand the harsh black outline. I will fix it up once I practice AA more.

That's beautiful. Except for the cape. It's way too linear with the shading -- fabric doesn't whip round in perfect shapes, it bends and curves far more. Not that I could do any better though :P

Zerith 09-22-2012 09:38 PM

Straight from the default Microsoft Paint and nothing else, I present to you my fun creation, purely original concept, my own gundam! the Z Storm.http://i207.photobucket.com/albums/b...ps7f74f070.png

kia345 09-22-2012 10:30 PM

It's not a proper Gundam without the white, red, and blue color scheme. More like a Mobile Suit. Or just general Mobile Armor since it doesn't have legs. Zeong, maybe.

Zerith 09-22-2012 10:44 PM

Quote:

Originally Posted by kia345 (Post 1704237)
It's not a proper Gundam without the white, red, and blue color scheme. More like a Mobile Suit. Or just general Mobile Armor since it doesn't have legs. Zeong, maybe.

can't always follow the crowd now, can we? :cool:

xXziroXx 09-22-2012 10:54 PM

Now that's cool. The middle section seems unfinished though :(

Zerith 09-22-2012 10:57 PM

Quote:

Originally Posted by xXziroXx (Post 1704240)
Now that's cool. The middle section seems unfinished though :(

it's definitely unfinished. But i'm stopping at that...:(

ff7chocoboknight 09-23-2012 02:19 PM

is that a zoid

kia345 09-23-2012 05:51 PM

It doesn't have any of the visibly gear/screws, it can't be a zoid.


Learn you mechs. It's blatantly a Hyaku Shiki variant of the Zeong.

ff7chocoboknight 09-24-2012 01:41 AM

o so it's a transformer

Draenin 09-24-2012 02:08 AM

Quote:

Originally Posted by Zerith (Post 1704236)
Straight from the default Microsoft Paint and nothing else, I present to you my fun creation, purely original concept, my own gundam! the Z Storm.http://i207.photobucket.com/albums/b...ps7f74f070.png

Bullet hell shooter server, please.

Zerith 10-17-2012 12:45 PM

From the first pixel dot to the very last, Default Microsoft Paint program all the way!

http://i207.photobucket.com/albums/b...ose/zsnipe.png

shrimps 10-17-2012 03:03 PM

I like the sword. Looks nice.

Zerith 10-17-2012 03:26 PM

Well...at least you liked something.

Fulg0reSama 10-17-2012 03:28 PM

Quote:

Originally Posted by Zerith (Post 1705946)
From the first pixel dot to the very last, Default Microsoft Paint program all the way!

http://i207.photobucket.com/albums/b...ose/zsnipe.png

Well done Zerith :)
You're getting better.

Draenin 10-20-2012 12:57 AM

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A challenger appears.

Elk 10-20-2012 03:17 PM

Quote:

Originally Posted by Zerith (Post 1705946)
From the first pixel dot to the very last, Default Microsoft Paint program all the way!

http://i207.photobucket.com/albums/b...ose/zsnipe.png

nice improvements! sorry i didnt get to answer your pm yet, will do when i have time, but ive read it, so you know ^^

Zerith 10-20-2012 07:56 PM

Quote:

Originally Posted by Elk (Post 1706157)
nice improvements! sorry i didnt get to answer your pm yet, will do when i have time, but ive read it, so you know ^^

I was afraid that I had overloaded that pm to the point of making you think im crazy.

Zerith 02-16-2013 12:28 PM

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It's been a while since I last posted something I made. Still a little unfinished. I have yet to add rockets into its shoulder launcher thing. And lasers... meh. But I'm still keeping to my style so no AA' was applied nor ever will be. Approximate completion time: 9 Hours from first pixel dot outline to coloring. Its whole entirety and concept is completely without any reference so I found it fun and challenging. :D

Zerith 02-16-2013 07:23 PM

.....Nothing anyone? :cry: goodnight graal.

Draenin 02-16-2013 08:04 PM

Looks pretty nice. Could use some more cannons or missiles in the shoulder pods, though. Right now they look a lot like empty slots.

Phorcys 02-17-2013 07:21 AM

Love it :) as always

Zerith 02-23-2013 11:33 PM

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Quote:

Originally Posted by Draenin (Post 1713809)
Looks pretty nice. Could use some more cannons or missiles in the shoulder pods, though. Right now they look a lot like empty slots.

I've probably overused its color theme too much through the piece, but I think it would look great/matching in its designated spot in Delt.

Edit: And I cheated...T.T' by just copying and pasting its shoulder armaments and flipping it. And neither have I added an overcast shadow of the rockets on top one another unlike the rest of the big guy.

Zerith 08-02-2013 04:44 AM

a Work In Progress. Started on this guy yesterday. Still debating over what to put in the big blank space.

http://i207.photobucket.com/albums/b...ps0db0c7f2.png

Zerith 02-05-2014 06:24 AM

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Well, not that anyone cares or knows me, but I just wanted to post of an update of this unfinished WIP. Eventually, on the few random days where I got nothing to do, I'll continue to work on it bit by bit. Hopefully, when it's finally finished I will remember to post it here in this forums...

But the true purpose of this thread bump is because I just wanted to say Goodbye Graal! After the release of Delteria iPhone, I felt like the last thing keeping me to Graal has come to a peaceful closure. Anyway, it has been a very memorable journey since my childhood and so I just wanted to thank you all for everything!! My best wishes to each and every one of you.

Regards,

Zerith aka Tom

Crono 02-05-2014 11:28 AM

Quote:

Originally Posted by Zerith (Post 1725895)
But the true purpose of this thread bump is because I just wanted to say Goodbye Graal! After the release of Delteria iPhone, I felt like the last thing keeping me to Graal has come to a peaceful closure. Anyway, it has been a very memorable journey since my childhood and so I just wanted to thank you all for everything!! My best wishes to each and every one of you.

Regards,

Zerith aka Tom

Later.

sssssssssss 02-08-2014 02:09 AM

Cool stuff and have fun. See you back soon.

MysticalDragon 03-04-2014 12:21 PM

RIP friend we did good :), cya in the after life....


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