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-   -   Serverlister connection lost (https://forums.graalonline.com/forums/showthread.php?t=134267016)

ffcmike 08-19-2012 11:45 PM

Serverlister connection lost
 
Getting lots of these errors on Classic, it was causing a few problems. I also asked a member of staff on Val (same machine) and they're getting it too.

Serverlister connection lost.
Script: Function pl.refuseLogin not found at line 51 in script of Login
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.
Serverlister connection lost.
Connection to the serverlister established.

Matt 08-20-2012 01:27 AM

Stefan sent out a global msg a little while ago stating he's aware, and should be fixed soon basically.

Dragon551 08-20-2012 01:29 AM

I thought Stefan claimed it was already fixed? :o

Quote:

***global msg Stefan@Classic iPhone Dev: "Sorry for the serverlist disconnections, it should be fine again."

ffcmike 08-20-2012 01:29 AM

It was already fixed.

Skyld 08-20-2012 02:06 PM

This ordinarily should not cause problems for players who are already connected. As far as I know, Stefan was making updates to the serverlister and it is now resolved.

BlueMelon 08-20-2012 03:54 PM

Quote:

***global msg Stefan@Serverlister: The serverlister will be updated now. Login might be bugged for some minutes.
Serverlister connection lost.
Connection to the serverlister established.

ffcmike 08-20-2012 06:43 PM

Quote:

Originally Posted by Skyld (Post 1702162)
This ordinarily should not cause problems for players who are already connected.

The problems were caused when an online player who was involved in CTF reconnected, onPlayerLogOut() didn't occur.


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