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Predefined Tileobjects - Windows 7
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So I have a windows 7 installed on this computer now, and I have been having issues when I try to select predefined tileobjects. The list seems to be blank, same with the path generator. Not sure how to fix this but I find it very helpfull to quickly find tiles for cliffing and such..
Any help would be appreciated.. |
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Navigate your way to C:\Program Files\Graal\tileobjects and make sure you actually have the files there.
Only thing I can think of is making sure GraalEditor has administrative rights? Quote:
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Also, yes the tiles are there. I also copied them to 2 other locations "levels/" and the main dir just to see if it did anything. I also had administrative access.... oddly if I download the graal reborn one, it works =/ |
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Guess I will just copy the tiledata from all the objects into a level, should be fairly simple to edit a NW level and just paste them in. I would just rather fix the problem rather then apply a work-around. |
This may sound silly but have you tried re-installing the packages from Graal's start menu?
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Thanks, rep+. |
This happened to me also when i first installed GraalEditor on my Windows 7 laptop. All i thought was to re-install GraalEditor, and it worked. But now its the same. I so confused. :P
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I was having the same problems with it too. I was creating predefined tiles and saving them, but they would not load the next time I played the level even though they were in the tiledefs folders. In order to get them to work I had to create the list, save the list, save the game, and then play the game before closing the game so it can be there the next time I opened the editor. Weird stuff.
And nothing wrong with using predefined tiles. I create my own list often for playerworlds that have different graphics. Plus it helps when I can script an editor control NPC. Gets levels work done much faster. :) |
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What I've found most useful is creating my own predefined objects per levels I create. |
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Predefined objects work wonders when working on overworlds especially for the design stage of the project as they offer ease and no loss in quality. I wouldn't recommend the path generators as they can be tedious. I'll +rep you when I can for the past few posts you've done. |
Did anyone try doing what I did to get it working?
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