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horse disapears when going over another level
could someone please help me?
do you know why if you do a puthorse in 1 level on a gmap, and you walk over to another level. that the horse disapears. how do i fix that so it will still show? NPC Code: Thanks for your input. |
There's a typo, you're missing the 'c' in 'function'.
I'm not sure if that would solve the problem though, horses are something of an old relic, these things tend to have problems on gmaps. |
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Could it be because of the specified coordinates being relative to the individual level part and not the entire map coordinates?
Try using puthorse("ride.png", this.x, this.y);. |
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Then there's probably nothing wrong on your part, again built-in horses are somewhat deprecated. Even on iPhone Classic Stefan scripted custom horses.
You could try creating a custom horse spawner, which then places a horse directly on the player when touched. You'd have to make a gani copying ridestill.gani without the players character, or experiment with making outfit appear invisible, then do something like: PHP Code:
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You can't fix it. Use custom horses.
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On gmaps the horses don't work, but we were emulation horses by directly putting the player on a horse:
Add: PHP Code:
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There's also still the variable 'horsescount', so it's better to do: PHP Code:
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