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-   -   Holding Items past weight or volume limit. (https://forums.graalonline.com/forums/showthread.php?t=134266237)

Fiberwyre_P2P 04-13-2012 11:28 PM

Holding Items past weight or volume limit.
 
When you mine a rock from a TNT cave, it puts it in your inventory regardless of whether or not you can carry it.

Why doesn't it work the same way for flower picking and digging?

As it is now, I can barely even hold enough flowers to make 100 bouquets at a time.

Felix_Xenophobe 04-13-2012 11:30 PM

adrenaline. obviously

taylor 04-14-2012 12:13 AM

I don't chew on adrenal glands for nothing.

Supaman771 04-14-2012 06:41 PM

This is why super strength potions are the best thing ever.

Throw one on, then pick intense amounts of flowers or dig shells for like 10 hours.
Then sell em or bouquet them all in one shot.

And btw, that's the easy part. After you mine all these rocks, you have to refine them, and as-long as you're carrying like 100-200 rocks, you can't pick up any of the minerals you just refined. gg

Fiberwyre_P2P 04-15-2012 12:46 AM

Quote:

Originally Posted by Supaman771 (Post 1692082)
This is why super strength potions are the best thing ever.

Throw one on, then pick intense amounts of flowers or dig shells for like 10 hours.
Then sell em or bouquet them all in one shot.

And btw, that's the easy part. After you mine all these rocks, you have to refine them, and as-long as you're carrying like 100-200 rocks, you can't pick up any of the minerals you just refined. gg

That's not really the issue.
The issue is the inconsistencies between all of the jobs.

Some of them have levels, some of them don't.
Some of them are affected by worker potions, and some of them aren't.
Some of them require you to be in a PK zone, and some of them don't.
Some of them are affected by inventory limitations more than others.

All of these inconsistencies add up to the big differences in overall money made per hour for each job.

I'm going to pull together some statistical data about each job to illustrate this point. (I've done it before, but it was incomplete, and is now outdated due to changes in some jobs and my mining level.)
This was my old one:
http://i294.photobucket.com/albums/m...ra/EraJobs.png
My mining level was 9 at the time; it's now 25.
Casino no longer works.
Southridge increased the amount of money made by doing car missions because you could get $72 per mission.
Not to mention the gmap and speed and turning ability of cars changed.
And I never added bouquet making, woodcutting, or trash picking.

So it will be a very different graph when I'm finished updating it.

BlueMelon 04-15-2012 02:23 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1692131)
That's not really the issue.
The issue is the inconsistencies between all of the jobs.

Some of them have levels, some of them don't.
Some of them are affected by worker potions, and some of them aren't.
Some of them require you to be in a PK zone, and some of them don't.
Some of them are affected by inventory limitations more than others.

All of these inconsistencies add up to the big differences in overall money made per hour for each job.

I'm going to pull together some statistical data about each job to illustrate this point. (I've done it before, but it was incomplete, and is now outdated due to changes in some jobs and my mining level.)
This was my old one:
http://i294.photobucket.com/albums/m...ra/EraJobs.png
My mining level was 9 at the time; it's now 25.
Casino no longer works.
Southridge increased the amount of money made by doing car missions because you could get $72 per mission.
Not to mention the gmap and speed and turning ability of cars changed.
And I never added bouquet making, woodcutting, or trash picking.

So it will be a very different graph when I'm finished updating it.

That graph isn't very accurate, just saying.

Fiberwyre_P2P 04-15-2012 02:53 AM

Quote:

Originally Posted by BlueMelon (Post 1692134)
That graph isn't very accurate, just saying.

Yeah, I know. Thanks for just saying. I already just said though XD

Scoper 04-15-2012 03:42 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1692138)
Yeah, I know. Thanks for just saying. I already just said though XD

why do they all need to be homogenized o.o

Dragon551 04-15-2012 04:57 AM

YOLO, bro.

WillaWonka 04-15-2012 05:14 AM

Hell yah, letter deliver FTW

bloodykiller 04-15-2012 04:50 PM

the weight limit is really pointless..i have to drop a ****load of guns at my house to be under 22/10ft3 (i can't carry normally, i ALWAYS have to drink java to pick something up unless i drop loads of stuff, which will take ages to re-organise in inventory)
strength pot costs over 1k and lasts a few hours, it's a waste of money unless u plan on wasting most of ur day working on era

idea 1.
Buff java to 40ft3 maximum or something instead of 22
idea 2.
make inventory go up to /20ft3 ot /30ft3 instead of /10ft3
idea 3.
take weight limits off and make every1 run at 1.08 unless they have a LW pot

Scoper 04-15-2012 06:07 PM

Quote:

Originally Posted by bloodykiller (Post 1692168)
the weight limit is really pointless..i have to drop a ****load of guns at my house to be under 22/10ft3 (i can't carry normally, i ALWAYS have to drink java to pick something up unless i drop loads of stuff, which will take ages to re-organise in inventory)
strength pot costs over 1k and lasts a few hours, it's a waste of money unless u plan on wasting most of ur day working on era

idea 1.
Buff java to 40ft3 maximum or something instead of 22
idea 2.
make inventory go up to /20ft3 ot /30ft3 instead of /10ft3
idea 3.
take weight limits off and make every1 run at 1.08 unless they have a LW pot


Okay, TK has good idea, so I'm responding..
I agree that any of these (save option 3) would be a nice partial fix, with option 3 being the best outcome.

However, remember the super strong potion? of course you guys do. Word is Tim's making it Gelat shop only, meaning a fix will never happen

money whoring for the win

BlueMelon 04-15-2012 08:49 PM

Quote:

Originally Posted by Scoper (Post 1692175)
Okay, TK has good idea, so I'm responding..
I agree that any of these (save option 3) would be a nice partial fix, with option 3 being the best outcome.

However, remember the super strong potion? of course you guys do. Word is Tim's making it Gelat shop only, meaning a fix will never happen

money whoring for the win

Money whoring... what? Tim doesn't get any money -.-'

Scoper 04-15-2012 10:53 PM

Quote:

Originally Posted by BlueMelon (Post 1692187)
Money whoring... what? Tim doesn't get any money -.-'

Don't remember saying that he did

DuBsTeRmAn 04-16-2012 01:16 AM

Quote:

Originally Posted by BlueMelon (Post 1692187)
Money whoring... what? Tim doesn't get any money -.-'

Then he's doing something wrong!


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