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Shoot and NPC question
Just two questions I have thought of.
Firstly, is it possible to make a projectile made from shoot(); track a player instead of just following a given angle, eg is it possible to change it's "trajectory" if you may. Secondly, is it possible to detect NPC's in a level, not PutNpc2 ones but actual NPC's. |
I'm pretty sure you can't change the trajectory of a projectile after it's been fired.
You can detect NPC's in a level by looping through the npcs array. |
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