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Feedback on my level
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Hey guys, I just made a cave entrance level, for the beginning of one of my quests. I was wondering if I could get some feedback on quality, or maybe even some tips?
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looks cool, nothing spectacular but nothing wrong really.
maybe a more defined dirt path from door to door if its been walked over many times, gives a sense of being old i guess. edit: also i find the grass detail was done really quick since you see taht same dark grass tile all lined up like 30+ times. the tall grass could use its corner tiles instead of havin perfectly 90 degree angles on it. |
Ah, thank you :)
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Those lights are way too harsh hence making them look out of place, bring down the alpha to about 1/2-2/3.
Also i'd redo that dirt path thing, as it doesn't really resemble an old one. Since it's such a small space try avoid using the same shapes. Other then that it's a nice idea, nice job :) |
Thanks Tricx :)
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Alright, I took your advice, guys. Here is what I came up with...
@Tricx, I set the alpha to 0.4, it was at 0.7. |
looks better for sure
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thank you, sir :)
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I think it looks nice, the only things I don't like is the home plate looking bunch of Grass, basically in a triangle/square (pentagon) and the outside cliffing could have different tiles... Also, the bottom left pole has grass ridges that seem slightly odd.. other then that I don't see anything wrong with it and think it works. :]
This is coming from the second picture you posted. |
1. I'd suggest to never, ever, use the path maker on the LE.
2. I also think your detailing is a little to spasmodic. Use less things to detail, you have a small area and you have rocks, little rocks, scruffed dirt, holes, mushrooms, bushes, cut bushes, swamp, kubol sprout, pots, water path, poles, lamps. Keep your poles and lamps, though use only 1 lamp image per pole, and script it so it sits center. I would also suggest cutting down how harsh the light is still.. it's very dominating.. and maybe less poles. Don't place half tiles behind the poles, it doesn't look right. Start your paths from scratch, and never use the same direction more then 2 times in a row (same goes with water). If you want water in the level, make a little water area, and swamp it all the way around.. I find it easiest if you set the shape of the swamp area with the corners first, then just auto fill it with swamp grass when done. I dont know what 'theme' you're going for in this cave.. but I suggest picking something, and going with it. Either have the mystic forest so bushes, sprouts, and mushrooms (1 or 2) would be fine. But get rid of the rocks and all the scuffed detailing. Or if you're going for a mountain cave, make most the ground dirt, but have patches of grass, and get rid of basically everything but the rocks. and a side note - awesome cliffing. Near on perfect. |
Thank you, Ducati :)
About the cliffs, thank you again; it took a little bit ;) |
That's really good :O!
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I liked the beta dirt path better.
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I just think the paths are a little too cornered, kinda square. But besides that, I like it. Like evryone else says, work on the small little details.
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Ducati has it right with the path maker; Just going to hinder the quality of your levels forever. His post is pretty helpful.
I'm not a fan of the placement of your lamp poles. Feels impractical or as previously said "spastic detail." |
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