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Inactive Gangs
You guys [Era Management] say the gang system is failing because of inactive gangs/raids. Well, maybe gangs would be more active if you people stop disabling **** from gangs. Disabling points from Gang ULMS? Come on, really Tim? What's the point of having a 'GANG' ULMS if you're taking away the fun from it. This is why gangs are inactive because they want to see GOOD changes, not worse...It has nothing to do with the GangSystem failing, it's YOU guys making it fail.
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Gang system is being remade by me. I'm working my hardest to finish it in a timely manner while also making it stable and fun.
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The event still allows you to PK with your gang mates and earn good money (double drop money from gang kills man). I see nothing wrong with it being how it is, I mean.. they just added it and it was obviously in need of such change. Yeah, and gangs just died because they altered an event that they just added a few weeks ago. Logical. |
No, I'm not saying it died because of that, it's just another thing added to the list. Gangs died overtime, as is obvious. Currently, there are 86 people on Era. No raids are going on, hmmmm I wonder why?
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You have to think honestly here. Not a single thing is going to make gangs active again. It took a while, but the old gang system died eventually because of people leaving. You add something, that spikes gang activity for a month or two. More if you're lucky. Then it just dies off again. In the end, the gang system is dying because of lack of gang activity. The incentive to be in a gang or party is the fact you can go power-own by siding with a gang of elite PKers who aren't lone wolves to prove dominance.
Fact of the matter is, there aren't enough people playing to make gangs worth it. Therefore, activity is killing gangs. Not the systems. Proof is in the fact that less elaborate systems (No points, not perks, no literal control over an area) succeeded exponentially better with hundreds of people online all the time than the current system does which rewards you for being part of a gang at all. What people we do have playing now really prefer going out and killing people on their own. |
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But hey, I guess that's just me. |
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On the other hand, if it were just a choice to go there with PC, then it only buries Era deeper if people start going there instead. |
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I haven't published the details to the official forums (note, official forums), but believe me that I am working hard on creating an enjoyable experience that is unique. I'll do a small presentation complete with videos once I get a working version with everything done. |
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@tsa wtf r u talking about? gangs have the potential to be very active, there simply aren't many raids since avantgarde is a disgusting base |
Two weeks ago every time I went into aventguard there was 4-7 people raiding at all times. This was humbolt death squad ect. I don't think the problem has anything to do with the system. Gang points should be spent on things that make raiding fun: gas, bombs. The base should also be designed like the old ones with 2-3 floors.
Not to mention with the old system there would be 3 weeks to a month of complete inactivity |
i don't recall that. i came back playing in the summer of 2010 and gang activity with the old system never faded, and BH always used to win that's why the system was changed by big mad wil, together with the guns
only alf could've hired him lmao |
The old gang system wasn't fun...old players made it fun. In fact, the old "gang system" wasn't really more than a simple tagging system. Any entertainment we got out of it, we made up ourselves.
Were the bases better? Maybe. But people complained about how terrible they were just as much if not more than you guys are doing right now. Fixing the bases, reverting to the old system, adding a point shop -- these all might provide some short-term relief, but they will not solve the long term problem. Era really needs to move away from this idea that every time a player fires their weapon they deserve some kind of reward. It doesn't work. Era also needs to start shifting its focus away from being so item-based and economy-driven. Era is very unappealing to any new players, or players who just want to log on casually and pk, because they don't stand a chance against the people who have dedicated their lives to this game. |
For the times they are a-changin'.
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Delete all but like 10 guns max, makes server less economy driven, back to pvp/PK superiority. Era's problem is everyone wants to be richer, iPhone Era and old cool Era it was possible to get the best gun in a matter of days, but took weeks to be on par skill wise with the other good Pkers of the server. <--- Era fix rite there.
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I've been saying that Era needs to be less economy driven for years and everyone ignored me and kept putting wasted effort in trying to balance the economy. I remember first proposing the idea back when Daz was the manager, and back then the economy was so important to everyone.
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So, let's just make a script so everyone logs in with every single gun. Problem solved.
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Guns that are only slightly better than a $1000 AK47 are for sale in stores for $50k+. I don't think Era is the right server for it anymore because it has become more of a social hangout now rather than a competitive PKing server. But if I were to make a new gun based server I would establish strict rules for each class of guns, so that you don't end up with one rifle being the best gun in every stat. Reload time, imo, is the best stat to be used as a class balancing stat. I started doing something with the shotgun reload (making it take a long time but letting the player move slowly while reloading), and was in the process of pumping up shotgun damage to try and make them a real viable weapon without just making them shoot ridiculously fast or in a crazy cone of bullets. The next step was to increase the reload time on rifles, and increase (double?) the spread while d and any direction key are both being held down -- both of which would nip walling right in the butt. As long as players can reload and continue firing without leaving any noticeable gap in their wall of bullets then PKing will feel lame and boring. Ideally, you should be able to rush a player and kill them in the time it takes them to reload. Teamwork and skill (and hotkeys?) suddenly become important. |
^ Extremely Good Ideas ^
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and those complaints brought to taking out most of the furniture in the gang bases (furniture helped ppl to avoid combat, the same problem we're having with a base too big in size). the gang system was changed so that ppl would create their own gangs (that's what the party system is for) and for the famous gang point shop which was never opened. there weren't any issues with BH and BB gang bases. the only gang base every1 hated was LC (AGAIN, cuz it was easy to run and avoid combat in that base). i'm confident these problems will cease since jem is working on some more adequate bases. i saw some of the templates and they're very good. |
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The point shop is completed but needs to be populated with the things to buy. The old bases are being used to create new bases, remodeled/updated and might I say.. pretty awesome. And yes, Benny is pulling things together and hopefully (for once) everything gets finished and released in a timely manner without the dreaded 'Alfonso Effect'. |
Yes we can all live in peace!
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Just cause I don't post like BloodyKiller, dont think twice. I take graalonline the adventure to a personal level.
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y U NO LIKE ME?!?!?!!??!?!?!!?!?
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I personally think we need to go back to the 3 gang system. We do not have the playerbase to spread out to 20+ gangs. The current system is fine and no points in gang ulsm encourages raiding for points. If we had just 3 gangs there would be better odds of having gang mates on at all times.
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