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-   -   Inactive Gangs (https://forums.graalonline.com/forums/showthread.php?t=134266082)

tstre 03-24-2012 01:58 AM

Inactive Gangs
 
You guys [Era Management] say the gang system is failing because of inactive gangs/raids. Well, maybe gangs would be more active if you people stop disabling **** from gangs. Disabling points from Gang ULMS? Come on, really Tim? What's the point of having a 'GANG' ULMS if you're taking away the fun from it. This is why gangs are inactive because they want to see GOOD changes, not worse...It has nothing to do with the GangSystem failing, it's YOU guys making it fail.

Bl0nkt 03-24-2012 02:06 AM

Gang system is being remade by me. I'm working my hardest to finish it in a timely manner while also making it stable and fun.

dude2020 03-24-2012 02:28 AM

Quote:

Originally Posted by tstre (Post 1689805)
You guys [Era Management] say the gang system is failing because of inactive gangs/raids. Well, maybe gangs would be more active if you people stop disabling **** from gangs. Disabling points from Gang ULMS? Come on, really Tim? What's the point of having a 'GANG' ULMS if you're taking away the fun from it. This is why gangs are inactive because they want to see GOOD changes, not worse...It has nothing to do with the GangSystem failing, it's YOU guys making it fail.

Wasn't Gang ULMS being abused because the system currently is flawed?

Supaman771 03-24-2012 02:35 AM

Quote:

Originally Posted by dude2020 (Post 1689811)
Wasn't Gang ULMS being abused because the system currently is flawed?

Pretty much, one gang controlled the events team (ETA, Asst, 4-5 ETs) and said gang was capable of earning thousands more points than any other gang could even muster via Gang ULMS.

The event still allows you to PK with your gang mates and earn good money (double drop money from gang kills man). I see nothing wrong with it being how it is, I mean.. they just added it and it was obviously in need of such change.

Yeah, and gangs just died because they altered an event that they just added a few weeks ago.
Logical.

tstre 03-24-2012 02:55 AM

No, I'm not saying it died because of that, it's just another thing added to the list. Gangs died overtime, as is obvious. Currently, there are 86 people on Era. No raids are going on, hmmmm I wonder why?

Quote:

Originally Posted by Supaman771 (Post 1689812)
Pretty much, one gang controlled the events team (ETA, Asst, 4-5 ETs) and said gang was capable of earning thousands more points than any other gang could even muster via Gang ULMS.

The event still allows you to PK with your gang mates and earn good money (double drop money from gang kills man). I see nothing wrong with it being how it is, I mean.. they just added it and it was obviously in need of such change.

Yeah, and gangs just died because they altered an event that they just added a few weeks ago.
Logical.


Unkownsoldier 03-24-2012 03:02 AM

Quote:

Originally Posted by tstre (Post 1689813)
Currently, there are 86 people on Era. No raids are going on, hmmmm I wonder why?

They are too busy enjoying the new flower picking system. Thuglife ain't always bout shootin' but somtimes it bout picken them flowers.

TSAdmin 03-24-2012 03:08 AM

You have to think honestly here. Not a single thing is going to make gangs active again. It took a while, but the old gang system died eventually because of people leaving. You add something, that spikes gang activity for a month or two. More if you're lucky. Then it just dies off again. In the end, the gang system is dying because of lack of gang activity. The incentive to be in a gang or party is the fact you can go power-own by siding with a gang of elite PKers who aren't lone wolves to prove dominance.

Fact of the matter is, there aren't enough people playing to make gangs worth it. Therefore, activity is killing gangs. Not the systems. Proof is in the fact that less elaborate systems (No points, not perks, no literal control over an area) succeeded exponentially better with hundreds of people online all the time than the current system does which rewards you for being part of a gang at all. What people we do have playing now really prefer going out and killing people on their own.

dude2020 03-24-2012 03:13 AM

Quote:

Originally Posted by tstre (Post 1689813)
No, I'm not saying it died because of that, it's just another thing added to the list. Gangs died overtime, as is obvious. Currently, there are 86 people on Era. No raids are going on, hmmmm I wonder why?

I seriously don't know why you would even support a flawed system that gave one gang an advantage.... You remind me of PowerProNL....

tstre 03-24-2012 05:55 AM

Quote:

Originally Posted by dude2020 (Post 1689816)
I seriously don't know why you would even support a flawed system that gave one gang an advantage.... You remind me of PowerProNL....

I don't know you, soooo gtfo?


Quote:

Originally Posted by TSAdmin (Post 1689815)
You have to think honestly here. Not a single thing is going to make gangs active again. It took a while, but the old gang system died eventually because of people leaving. You add something, that spikes gang activity for a month or two. More if you're lucky. Then it just dies off again. In the end, the gang system is dying because of lack of gang activity. The incentive to be in a gang or party is the fact you can go power-own by siding with a gang of elite PKers who aren't lone wolves to prove dominance.

Fact of the matter is, there aren't enough people playing to make gangs worth it. Therefore, activity is killing gangs. Not the systems. Proof is in the fact that less elaborate systems (No points, not perks, no literal control over an area) succeeded exponentially better with hundreds of people online all the time than the current system does which rewards you for being part of a gang at all. What people we do have playing now really prefer going out and killing people on their own.

This gang system was active for about a week, nothing works for it. It's basically useless now, and I think we should revive the (Old) Gang System.
But hey, I guess that's just me.

MattKan 03-24-2012 06:47 AM

Quote:

Originally Posted by TSAdmin (Post 1689815)
Fact of the matter is, there aren't enough people playing to make gangs worth.

Which is why iEra should be accessible via the PC Client

TSAdmin 03-24-2012 08:24 AM

Quote:

Originally Posted by tstre (Post 1689825)
This gang system was active for about a week, nothing works for it. It's basically useless now, and I think we should revive the (Old) Gang System.
But hey, I guess that's just me.

To what point or purpose? Revive something that worked for a high volume playercount in a low player count environment, the low player count being the reason it failed after so many years in the first place? I don't begrudge your personal opinion, that's fine and I would be inclined to agree that the old system worked just fine, it was just not very user friendly in the gang-administrative aspect (Everything chat commands), but we don't have enough players and that's the evil we must deal with.

Quote:

Originally Posted by MattKan (Post 1689831)
Which is why iEra should be accessible via the PC Client

I see the pros and cons of that. Pros obviously being the fact we'd have the player body to play with. But cons are rather significant. Things such as 4G vs Cable/Fibrewire/ADSL+ connections. But most significantly: The fact that if this were to happen, it should've happened at conception of the idea because now iEra has established it's setup and if people were forced to go to iEra from Era, where it has it's own established setup, it'll never feel the same to old players.
On the other hand, if it were just a choice to go there with PC, then it only buries Era deeper if people start going there instead.

Bl0nkt 03-24-2012 08:51 AM

Quote:

Originally Posted by TSAdmin (Post 1689815)
You have to think honestly here. Not a single thing is going to make gangs active again. It took a while, but the old gang system died eventually because of people leaving. You add something, that spikes gang activity for a month or two. More if you're lucky. Then it just dies off again. In the end, the gang system is dying because of lack of gang activity. The incentive to be in a gang or party is the fact you can go power-own by siding with a gang of elite PKers who aren't lone wolves to prove dominance.

Fact of the matter is, there aren't enough people playing to make gangs worth it. Therefore, activity is killing gangs. Not the systems. Proof is in the fact that less elaborate systems (No points, not perks, no literal control over an area) succeeded exponentially better with hundreds of people online all the time than the current system does which rewards you for being part of a gang at all. What people we do have playing now really prefer going out and killing people on their own.

In Era's old days it had roughly the same playercount as it does now. The difference was that the community was dog-eat-dog and to succeed you had to play the game with effort and keep in mind that to be successful you had to be liked. Of course, you can't exactly bring back the elitist, smug players that actually -helped- the game, but a proper system could effectively solve the "boring gangs" issue, which is what my current project is on.

I haven't published the details to the official forums (note, official forums), but believe me that I am working hard on creating an enjoyable experience that is unique. I'll do a small presentation complete with videos once I get a working version with everything done.

bloodykiller 03-24-2012 05:39 PM

Quote:

Originally Posted by MattKan (Post 1689831)
Which is why iEra should be accessible via the PC Client

no1 competitive would play on an ipad or iphone ever again

@tsa wtf r u talking about? gangs have the potential to be very active, there simply aren't many raids since avantgarde is a disgusting base

defaultaccount 03-24-2012 08:12 PM

Two weeks ago every time I went into aventguard there was 4-7 people raiding at all times. This was humbolt death squad ect. I don't think the problem has anything to do with the system. Gang points should be spent on things that make raiding fun: gas, bombs. The base should also be designed like the old ones with 2-3 floors.

Not to mention with the old system there would be 3 weeks to a month of complete inactivity

bloodykiller 03-24-2012 09:04 PM

i don't recall that. i came back playing in the summer of 2010 and gang activity with the old system never faded, and BH always used to win that's why the system was changed by big mad wil, together with the guns
only alf could've hired him lmao

salesman 03-24-2012 09:05 PM

The old gang system wasn't fun...old players made it fun. In fact, the old "gang system" wasn't really more than a simple tagging system. Any entertainment we got out of it, we made up ourselves.

Were the bases better? Maybe. But people complained about how terrible they were just as much if not more than you guys are doing right now. Fixing the bases, reverting to the old system, adding a point shop -- these all might provide some short-term relief, but they will not solve the long term problem.

Era really needs to move away from this idea that every time a player fires their weapon they deserve some kind of reward. It doesn't work. Era also needs to start shifting its focus away from being so item-based and economy-driven. Era is very unappealing to any new players, or players who just want to log on casually and pk, because they don't stand a chance against the people who have dedicated their lives to this game.

punkrules 03-24-2012 10:17 PM

For the times they are a-changin'.

Tim_Rocks 03-24-2012 10:37 PM

Quote:

Originally Posted by salesman (Post 1689878)
people who have dedicated their lives to this game.

Era, also commonly known as life. :)

bioboi 03-24-2012 10:55 PM

Delete all but like 10 guns max, makes server less economy driven, back to pvp/PK superiority. Era's problem is everyone wants to be richer, iPhone Era and old cool Era it was possible to get the best gun in a matter of days, but took weeks to be on par skill wise with the other good Pkers of the server. <--- Era fix rite there.

Frankie 03-25-2012 01:38 AM

I've been saying that Era needs to be less economy driven for years and everyone ignored me and kept putting wasted effort in trying to balance the economy. I remember first proposing the idea back when Daz was the manager, and back then the economy was so important to everyone.

Tim_Rocks 03-25-2012 02:19 AM

So, let's just make a script so everyone logs in with every single gun. Problem solved.

WillaWonka 03-25-2012 03:24 AM

Quote:

Originally Posted by Tim_Rocks (Post 1689899)
So, let's just make a script so everyone logs in with every single gun. Problem solved.

Brilliance

Demisis_P2P 03-25-2012 04:05 AM

Quote:

Originally Posted by Tim_Rocks (Post 1689899)
So, let's just make a script so everyone logs in with every single gun. Problem solved.

I don't know why it's so hard to get the economics of gun prices right.
Guns that are only slightly better than a $1000 AK47 are for sale in stores for $50k+.

I don't think Era is the right server for it anymore because it has become more of a social hangout now rather than a competitive PKing server. But if I were to make a new gun based server I would establish strict rules for each class of guns, so that you don't end up with one rifle being the best gun in every stat.
Reload time, imo, is the best stat to be used as a class balancing stat. I started doing something with the shotgun reload (making it take a long time but letting the player move slowly while reloading), and was in the process of pumping up shotgun damage to try and make them a real viable weapon without just making them shoot ridiculously fast or in a crazy cone of bullets.
The next step was to increase the reload time on rifles, and increase (double?) the spread while d and any direction key are both being held down -- both of which would nip walling right in the butt.
As long as players can reload and continue firing without leaving any noticeable gap in their wall of bullets then PKing will feel lame and boring.
Ideally, you should be able to rush a player and kill them in the time it takes them to reload. Teamwork and skill (and hotkeys?) suddenly become important.

natchez416 03-25-2012 08:08 AM

^ Extremely Good Ideas ^

bloodykiller 03-25-2012 05:26 PM

Quote:

Originally Posted by salesman (Post 1689878)
Were the bases better? Maybe. But people complained about how terrible they were just as much if not more than you guys are doing right now. Fixing the bases, reverting to the old system, adding a point shop -- these all might provide some short-term relief, but they will not solve the long term problem.

people used to complain, now they simply don't raid or stop raiding after 5minutes or as soon as ulms is hosted lol
and those complaints brought to taking out most of the furniture in the gang bases (furniture helped ppl to avoid combat, the same problem we're having with a base too big in size). the gang system was changed so that ppl would create their own gangs (that's what the party system is for) and for the famous gang point shop which was never opened. there weren't any issues with BH and BB gang bases. the only gang base every1 hated was LC (AGAIN, cuz it was easy to run and avoid combat in that base).
i'm confident these problems will cease since jem is working on some more adequate bases. i saw some of the templates and they're very good.

Supaman771 03-25-2012 06:03 PM

Quote:

Originally Posted by bloodykiller (Post 1689963)
the gang system was changed so that ppl would create their own gangs (that's what the party system is for)

and for the famous gang point shop which was never opened.

there weren't any issues with BH and BB gang bases. the only gang base every1 hated was LC (AGAIN, cuz it was easy to run and avoid combat in that base).

i'm confident these problems will cease since jem is working on some more adequate bases. i saw some of the templates and they're very good.

I believe the gang system is being switched back to the classic 4 gangs using the current system.

The point shop is completed but needs to be populated with the things to buy.

The old bases are being used to create new bases, remodeled/updated and might I say.. pretty awesome.

And yes, Benny is pulling things together and hopefully (for once) everything gets finished and released in a timely manner without the dreaded 'Alfonso Effect'.

taylor 03-25-2012 09:16 PM

Yes we can all live in peace!

papajchris 03-25-2012 09:26 PM

Quote:

Originally Posted by taylor (Post 1689984)
yes we can all live in peace!

amen brah

taylor 03-26-2012 02:30 AM

Just cause I don't post like BloodyKiller, dont think twice. I take graalonline the adventure to a personal level.

bloodykiller 03-27-2012 03:38 AM

y U NO LIKE ME?!?!?!!??!?!?!!?!?

thegamep2p 03-28-2012 04:40 PM

I personally think we need to go back to the 3 gang system. We do not have the playerbase to spread out to 20+ gangs. The current system is fine and no points in gang ulsm encourages raiding for points. If we had just 3 gangs there would be better odds of having gang mates on at all times.


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