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Era Baddies -- A Continuation
Hey there, guys.
I've recently come back with rights to the dev server and have begun working on some rather large projects, one being (what I am also featuring right now) a near-finished product of my baddies project I started quite a while ago. The above video is Era veteran, The Guy, and I testing a semi-wide-scale battle. The lag you see is the result of our less-than-spectacular dev server, but for the most part remains smooth. Baddy Features I tried to focus solely on a bit of realism with these baddies. I didn't want them to feel like a pumpfest of lead while they mindlessly chase after someone with a knife. A few things are quite apparently from the video: -Baddy strafing and distance keeping This holds true when they aren't flagged in the code to be a melee-based baddy. This video has no examples of a melee baddy, but I'm sure you have a general idea of how it'd work. -Baddy threat The baddies will not seemingly have a vendetta against the first person they see as was the case of other baddies in the past. Those doing more damage will be considered more dangerous targets, and will be switched to accordingly. -Baddy line of sight You may have noticed they do not attack until you are seen. This is intentional. :) -Baddy damage sources In the past, I've had a gripe with systems that seemed to work well for all typical damage sources like guns or melee, but then seem to disregard non-conventional sources of damage such as explosions. Most, if not all, sources of damage are accounted for this time around. Some Non-Apparent Tidbits -Friendly and easy-to-use setup These baddies are highly customizable with simple variable changes. NPC Speed, bullet spread, ammo type, etc. are all options to set. -Reflex This was a neat idea I had to add another level of baddy difficulty. The reflex variable is essentially a pause in the baddy's reactions to your movements so that it doesn't seems so gung-ho and robotic. So, what do you plan on doing with these? That's just it, they're flexible enough to implement in nearly any system. I've been focusing primarily on quests with neat stories and fun gimmicks, and some lifelike baddies were key to helping this come true. There are many ideas that I, and others that I collaborate with, have come up with. My proposition for the new gang system involves these guys as well. However, that will come later once I get more of that developed and out of the way. ;) Anyway, I've been working hard to provide you guys a fun environment. And that's what I find so much fun. So I hope you guys dig it and I'll keep you all posted. |
good job
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HACHI GOOD WURK MAN, GUD 2 C U BACK <3caps
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nice!, We need the Boris baddie back!
and also glad to see you back, Hachi! |
I have been waiting for this!
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impressive work but i really don't see where these baddies could fit into era...they have nothing to do with the gang system and we've finally gotten rid of those time-wasting quests, replacing them with a proper hp system
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I don't know how you plan to implement these baddies, but i can't wait to find out c: |
That looks fantastic. I've never heard f baddies on Era before, but I'm sure it'll be a great addition to the server. Green pepper for you!
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Tim was working on a Tutorial, and "baddies" could be implemented into that so new players can practice, you could base some sort of event on these, some sort of survival challenge.
There are many ways to make use of these, nice work! |
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no1 cares about ur idea daze unless u actually tell us. all i can tell u is that if these guys r involved with the gang system it'll fail and everyone will hate it (just as i said regarding the current gang system, and no1 believed me..yet here we stand)..u should go work on another project that duznt require gang experience |
Zombie survival plox
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y u soooooo dum boy |
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Timer randomly stop working, zombie doesn't get picked so the timer never starts at all leading to an endless game unless the Event Team member restarts and go for the second try. Nobody ever hosts it, sometimes they do when the request for it is high. I host it from time to time but the only reason keeping me from doing it more regularly is because of how broken the scripts are. A great event though. |
i hate outbreak..only noobs used to play it when it came out then every1 started playing it idk y...it even takes ages to host, it's bugged and u can't leave
lol dude 220 is mad |
Interesting, I'll have to fix that.
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This is true, Outbreak is super sexy event, but bugged as all hell.
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-ETs can zombify themselves. -Because of the *random zombie word* normal message *brains* problem, nobody can use any commands such as unstick or setnick without reconnecting -There are multiple rooms where SWAT can just lame because they've moved a bookshelf or a locker, making them essentially invincible -The moveable item locations do not reset after the round is over, and sometimes bug - it is possible for SWAT to just idle on ladders and cheat, making it very hard on any ET hosting to monitor -the fact that everyone's outfit is forcibly changed and not changed back after the event is over pisses off every new player that enters, turning them off from the event (presumably) forever Some things to think about, if you actually do get around to working on it |
Here's a followup video. Just added guild affiliations, a proper HP display, and a couple other random tidbits that were mostly bug fixes.
Meet Shotgun Shaq and Rifle Roger. Two distinct examples of the flexibility of the variables provided. |
i like that the bots r actually rushing unlike 80-90% of era which prefers to play defensively
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Good job, they look like they improved a little since I last saw them.
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then u woke up all sweaty |
Another fun fact is if you get close enough to them they start axing you.
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Hachi's posted a lot about our idea. |
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If anyone's interested, here's a list of the current variables that affect the behavior of the baddy. PHP Code:
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the distance should be variable or the baddies will be too easy predictable
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Era got its late-night debut on Rocket Ricky not too long ago. It was fun seeing people react to him and work together on taking him down :D
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u should make an event or even different events involving these guys
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