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Mockup City (Re-done)
I made major changes to my mockup city for those who have seen the previous thread that I posted a few years back. I had recently been messing with paint and decided to re-do a lot of things. This is what I have done so far, and please don't mind the shading. I'm still trying to improve >_<. I also threw in a lot of my other stuff i.e. the car and the building so things might seem out of place and not proportional to the player.
As always, I am open to criticism. Oh and any advice on what type of building you would like to see :p. (I'm trying to make a dense-type of environment or a town) I managed to pull this early version. It wasn't the most recent, but I basically started from that. http://i40.tinypic.com/2vcix3n.png http://i42.tinypic.com/1z15opi.png |
Looks very nice
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House and car seem a little small to me, the grass could use some more contrast/1 more darker color, and overall a little AA would go a long way on things like the sidewalk corners, steet signs, and the steet lights.
It all seems a little unfinished, but it looks very promising :3 |
Looks pretty good, definitely an improvement compared to the older version. I personally think the size of the house is good in comparison to the player. Nvm what Aeko says, he's nub. Although I do agree with his comments on the grass and AA, I've spotted a few jaggies, like on the poles, the sidewalk corners and the car, which is really un-appealing. Other than that.. keep it up. ^_^
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It looks great! I don't think the street lamps match the street tiles all too well though. Just my opinion :P It's really an improvement from the picture you linked in the OP though. Well done!
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Looks very nice. The buildings are too small, though, but they look fantastic!
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Thanks for the reply guys! I honestly haven't touched up on anti-aliasing and this is my focused-attempt. I updated the street sign, and re-did the lamppost. I'm sure I did the AA wrong on one of these. Can anyone give me helpful tips about AA? I think my AA is dark, which is why it's not looking as great.
http://i40.tinypic.com/ambc6u.png |
I can't say I'm a fan of your color choices, but it all looks pretty good.
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the front door seems small but overall its nice
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Looks good so far!
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http://i.imgur.com/lLpGR.gif
Honestly don't see any AA in your new post unless it's somewhere I can't see it xD the curve 1 in this pic has no AA, curve 2 does have AA. Apply this to things that tend to stick out more than they should, or to help add detail,blend something in a bit. It can also appear to fit more into an image that couldnt appear to fit with the set resolution, as you're essentially overlapping pixels into 1 offset color :o It would help things like the white outline on your street sign to appear to be a complete outline instead of white jaggies along the top and bottom of it, and the glass on your street lights appear to not be quickly drawn lines o-o. Applying to much AA tho can blur your image to much and often make it look more like a gradient. Don't mean to pile it on or anything, but the painted marks on the road should not be completely white ._. <3 |
Okay, I re-did the corners, street and sidewalk; I added more saturation to bring out the colors more and then did anti-aliasing on some of them that needs it. How did I do? Aeko, I'll make sure I will do something with the street paint and not make it pure white in further updates. :P
http://i43.tinypic.com/263bytt.png |
<3 that door concept
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Like usual; I didn't feel too confident about my work. So I entirely redid the sidewalk and street. I put in more effort on the sidewalks and I hope it's much better from the previous! :D
P.S. Again, don't mind the non-existent AA on the white line. >_< http://i44.tinypic.com/2ytvbyh.png |
Looks nicer, but I can see you've done only one corner and rotated it 90 hence creating the same imperfect arc over again. Also the white line seems really harsh, I think you can do without it. Hope this helps :)
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