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Messiah 02-25-2012 06:19 AM

magic & power
 
I think there needs to be a stat to effect the power of your spells. I think the power stat should actually increase it

^^^^

Fulg0reSama 02-25-2012 06:21 AM

Quote:

Originally Posted by Messiah (Post 1685885)
I think there needs to be a stat to effect the power of your spells. I think the power stat should actually increase it

^^^^

You mean there isn't already? :oo:

Messiah 02-25-2012 06:26 AM

Quote:

Originally Posted by Fulg0reSama (Post 1685886)
You mean there isn't already? :oo:

Nope!!! ^^^^^^^^

Fulg0reSama 02-25-2012 06:32 AM

Quote:

Originally Posted by Messiah (Post 1685887)
Nope!!! ^^^^^^^^

Maybe there's a reason towards it?

Messiah 02-25-2012 06:41 AM

I don't see a reason behind it though...why on earth would you have an MMO mage class, but leveling up your magic doesn't give you any benefits besides addition mana? Even that really isn't a benefit because every level the mana requirement for spells goes up...

Seeya 02-25-2012 07:59 AM

it's sad to think that you're best off stopping at 18 magic level. I think that should be fixed so that leveling magic doesn't -ONLY- hurt you past 18 magic.

Otherwise, Magic spells are increased by attunements. I'm sure you know that, but take advantage of them as well as you can.

Googi 02-25-2012 08:03 AM

Not sure if it had to do with level, but my spells are way weaker as a trial than as a gold member.

Seeya 02-25-2012 08:10 AM

What'd you test it on? The only thing that should change would be your spells being quite a bit shorter, damage should be the same.

Obs311 03-04-2012 08:48 AM

Leveling magic and wisdom increases damage with spells/prayers.

Draenin 03-04-2012 09:46 AM

Yup. And the drawback is an increase in casting costs, if I'm not mistaken. That's really the bigger issue that players run into as their levels increase.

Felix_Xenophobe 03-04-2012 10:40 AM

ya my large bullets cost like 20 sp it's retarded

Draenin 03-04-2012 10:44 AM

Static casting costs is something we should also push much harder for as well. Just sayin'.

vidar 03-05-2012 08:26 PM

lol well u can strengthen spells outside of leveling by getting atonement.. ur welcome ;)

Felix_Xenophobe 03-05-2012 10:28 PM

Quote:

Originally Posted by vidar (Post 1687041)
lol well u can strengthen spells outside of leveling by getting atonement.. ur welcome ;)

attunement only counts as +5 magic level to the particular element of the attunement. also it caps out at 107 so having 107 magic with attunement won't do anything

Seeya 03-06-2012 01:07 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1687066)
attunement only counts as +5 magic level to the particular element of the attunement. also it caps out at 107 so having 107 magic with attunement won't do anything

where'd you find this info? seems like it's a lot more beneficial than that.

Me (70 magic) and someone 22 magic tested their bullets w/o attunements, it was the same exact damage varying only a few damage. My bullet storm cost 39 compared to their 19. It's significantly less for every spell at a low magic level.

Messiah 03-06-2012 02:37 AM

I honestly haven't noticed a difference between something like 30 magic and my current 61 magic versus players. Versus monsters though, its obvious that it works as intended.

I agree that mana scaling with levels needs to be fixed since its terrible as is

Felix_Xenophobe 03-06-2012 02:51 AM

Quote:

Originally Posted by Seeya (Post 1687086)
where'd you find this info? seems like it's a lot more beneficial than that.

na its not


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