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-   -   the definition of idling. (https://forums.graalonline.com/forums/showthread.php?t=134265735)

vidar 02-11-2012 12:47 AM

the definition of idling.
 
I personally don't care about idling. leaving it to trade centers the way it's currently written is how it should be imo.
however. i feel the definition of "idling" on graal should be changed from simply not moving to not have any character changes.

for example: when alchemy'ing if done with scrolls in a house u could not move for hours but be constantly busy. either putting in commands reading scrolls inventory changes.
same if your trying to alchemy to level you're casting spells but you're still not moving and being kicked every 15 or so minutes.
ex2: when scroll/ring shopping i like to write scrolls while waiting for the shop to restock. that also requires no actual moving but plenty of command imputing and more inventory changes. but still being kicked.

to sum up. re-write the idling rule to no commands/spell cast/actions or moving after allotted. instead of just not moving. i think this if feasible is a good solution to the idling problem.

Tashkin 02-11-2012 01:05 AM

Quote:

Originally Posted by vidar (Post 1684219)
I personally don't care about idling. leaving it to trade centers the way it's currently written is how it should be imo.
however. i feel the definition of "idling" on graal should be changed from simply not moving to not have any character changes.

for example: when alchemy'ing if done with scrolls in a house u could not move for hours but be constantly busy. either putting in commands reading scrolls inventory changes.
same if your trying to alchemy to level you're casting spells but you're still not moving and being kicked every 15 or so minutes.
ex2: when scroll/ring shopping i like to write scrolls while waiting for the shop to restock. that also requires no actual moving but plenty of command imputing and more inventory changes. but still being kicked.

to sum up. re-write the idling rule to no commands/spell cast/actions or moving after allotted. instead of just not moving. i think this if feasible is a good solution to the idling problem.

Blessing weapons should be added to this... Blessing is so slow that you usually always go over that 30 minute marker so you get disconnected. Atleast when you have to bless +9 or higher.

vidar 02-11-2012 01:18 AM

Quote:

Originally Posted by Tashkin (Post 1684222)
Blessing weapons should be added to this... Blessing is so slow that you usually always go over that 30 minute marker so you get disconnected. Atleast when you have to bless +9 or higher.

yes. that's another good example.
even if it's bound to a hotkey. /pray (/useskill praying) is a command. if command /preparing and casting spells were added to the moving requirements under the given time frame. this type of tweek could be a good fix for all this "idling" non-sense.

i mean if you're going to idle to to idle and rack up hours do that in trade. or if u wanna do it solo lol maybe make it available like it is but in ones own house? and i like that now when someones idling it actually lets u know. :)

scriptless 02-11-2012 02:00 AM

This can be tricky to script, as there is no event triggered when a player's gani changes. Gotta script that custom. As for player changing. I do believe there is an event for things such as Chat, Nick, Outfit, etc..

And you can't just check if the gani changed either. You would have to modify way to much.

Hezzy002 02-11-2012 02:47 AM

Just check if there's any mouse/key input..

scriptless 02-11-2012 04:16 AM

Quote:

Originally Posted by Hezzy002 (Post 1684233)
Just check if there's any mouse/key input..

Interesting, so what about waterglass for eample? That you don't use mouse buttons.. and basing wether your idling or not on (did the mouse move) would be ridiculas.

Not saying only waterglass, I can't predict the future or if anything else will work similarly.

Hezzy002 02-11-2012 04:53 AM

Quote:

Originally Posted by scriptless (Post 1684239)
Interesting, so what about waterglass for eample? That you don't use mouse buttons.. and basing wether your idling or not on (did the mouse move) would be ridiculas.

Not saying only waterglass, I can't predict the future or if anything else will work similarly.

I have no idea what you're talking about, but if someone is so enveloped by whatever "waterglass" is for more than 10 minutes on a dead server, I think you've got bigger problems. ;)

scriptless 02-11-2012 06:09 AM

Quote:

Originally Posted by Hezzy002 (Post 1684242)
I have no idea what you're talking about, but if someone is so enveloped by whatever "waterglass" is for more than 10 minutes on a dead server, I think you've got bigger problems. ;)

Agreed. But I refuse to make "assumptions" that the server will never have mouse movement (but no mouse button) scripts similar to waterglass or several minigames I have seen scripted :(

cbk1994 02-11-2012 06:23 AM

Quote:

Originally Posted by scriptless (Post 1684245)
Agreed. But I refuse to make "assumptions" that the server will never have mouse movement (but no mouse button) scripts similar to waterglass or several minigames I have seen scripted :(

You know waterglass also involves moving, right?


scriptless 02-11-2012 08:54 PM

Quote:

Originally Posted by cbk1994 (Post 1684246)
You know waterglass also involves moving, right?


Of course it does. However, I was only talking about the bubble part of it as an example to the types of input that do not require buttons/clicks/etc of that nature.

I'll just throw out some other examples.

Say you have a minigame added. A ball bounces up and down.. You have to keep it from touching the ground by moving mouse under the ball and it will bounce off the cursor.. such a script qould casue 2 conflicts..

1) you would dc for not moving and prevent you from highscore..
2) you would go idle for not clicking or pressing a key..

im just throwing this out as a quick example.. while i do not think anything like this would ever be a problem on gk.. I just like scripting with caution like that

vidar 02-19-2012 05:17 AM

so really can readying a command, spell, or skill, be considered "moving"? to prevent server kicks while doing things that don't require much moving. such as blessing and alchemy'ing.


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