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IP's
It would be useful to have a list of IP's an account has logged in on.
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If player.ip existed serverside, you could script your own ^_^
If only... |
Well you have ipaddresshash?
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Use a HTTP request on the client to a server that responds with the IP address, then send it to the server, though I'd like to point out that the reason that ipaddresshash exists because exposing the IP address of any given user is sort of a security issue.
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This is sort of a double edged sword. In the past I've been told that servers weren't allowed to track players by this method as Graal felt that if a player wished to have more than one account with different personnas on each then that was their right. If they stayed out of trouble then leave them alone. Having said that though it contradicts the whole ban evasion policy. Multiple accounts are often used to be up to no good while protecting their main account.
Privacy is a whole other issue. While IP's aren't really considered private information since they can be acquired through many different methods. I think its fair to say that if you're a staff member with access rights to see IP ranges, its considered unprofessional to share that information with people who have no need to know that information. Its ultimately up to Stefan though which path he chooses to take obviously. |
I used to be a big proponent of scripted access to IPs but at this point I don't really see the need. The IP address hash will allow you to do all the logging you need. While it would help to be able to generate the hashes (so you could compare an IP to a hash), it's not really needed.
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Seems silly to give us a hash but not the actual IP address.
Privacy? Staff can still expose people's alts provided they're using the same IP address, don't even need a scripted tool either since a lot of staff can figure it out with view attributes. Malicious scripters using your IP? There's at least two ways it can be retrieved via script still. IP Addresses are much easier to compare and look better in logs as well. It would also allow us to create tools that let us search whole subnets. |
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Personally, IP Hash would work perfectly. Quote:
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They're are a few ways to log IPs in GScript tbh...
http://www.whatsmyip.org/ |
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http://automation.whatismyip.com/n09230945.asp |
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automation.whatismyip.com 127.0.0.1 to my HOSTS file, setup a web server with a page called n09230945.asp with 127.0.0.1 as it's contents. Your IP detection has been defeated. Still makes no sense to me why we can't just have player.ipaddress instead of player.ipaddresshash, as well as player.pcid. |
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