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Why use mng files over gifs?
I remember being told repeatedly in the past that we should be using mng files on Graal instead of gifs. Classic's uploading system at the moment seems to only cater for png and mng files for example. I still don't understand the advantages of using mng files however. It actually seems to carry more disadvantages, such as mng files holding more than double the filesize of gifs.
Anyone know the advantages? |
Can you use transparent colors on NPC images with a gif? If so, how fast does the gif animate? Are there any differences between color depths between the two formats?
By the way, all stuff you can test just by posing questions like these to yourself. :3 |
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I'm saying you should explore that stuff yourself and provide us with some answers instead.
LET THE REVELATIONS COME. |
I was wondering this, myself.
Whenever I have graphics uploaded, they're always .gif and other people I work with always do the same. |
The only advantage to mng files that I know of is that they are 100% lossless. Their colors don't bleed! But really, the lossiness of a gif is generally barely noticeable and mostly avoidable.
As for why people don't use gif files on Graal more and why gif2mng exists? A little birdy told me once that it had to do with the CompuServe copyright on the GIF filetype. Cyberjoueurs as a company was trying to avoid litigation by allowing only mng files to be uploaded. I can't argue with that. However, that copyright expired in 2003/2004. The biggest problems with using mng files are that: - they aren't just "more than double," they are "about SIX TIMES" the filesize of gif files. - they are nearly obsolete. How many programs can even VIEW them anymore, nevermind edit them? This alone makes them a huge inconvenience to players. So in conclusion, the mng filetype should be reserved for people who know what they want and know that gif cannot offer it to them. PEACE OUT, UPLOAD 5EVA |
Color preservation? Soooo worth it.
Gifs are kind of ugly when they mess up the colors and make artifacts. But maybe if you reduced the color depth of each frame to 16-bit before you bother to animate, it might come out nicer? There's something to try. |
mng's are animated 32 bit images with the possibility of alpha transparency (aka. animated png's). So as Door mentioned, large in size and mostly abandoned.
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Don't don't don't don't. If by for some reason color count is an issue use frames and ganis instead. The only reason MNG became as popular as it did on Graal was because at one point the right to use GIF was up in the air legally and Unix got worried about it and started forcing all servers to convert GIF to MNG. Eventually the GIF thing was settled and I can't see much reason to work with such an unsupported format. If only APNG gained more support...
MNG's have the potential to be useful, but their support is little as far as editing goes. Hell I can't even really open any up on my PC without going out and hunting for something that can. APNG is growing much more in support than MNG ever did, and even browsers are starting to support it... but editors are still reluctant it seems. |
ill stick to .gifs for everything thx
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I want 24 bit PNGs that support animations.
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