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Selling
700 Christmas Tokens
Looking for dem RoW's u kno? |
Sold u kno?
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wtf :O
Isnt Someone selling RoWs for Tokens (Majin?!) |
Sounds like whoever does that trade is about to take a big gamble.
700 tokens is nice, but to be honest you'd probably be better off spending them on randoms from different boxes and then sell what you get. You might be able to earn the amount you need for RoWs, or even get a shot at priceless things like Shining Fingers. |
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But anyway... The damage on Shining Fingers can be boosted up 12 points to a total of 15 damage on a slot that typically doesn't receive damage bonuses. For the same reason, that's why the Spiked Shield is one of the best shields out there too. Damage from armor stacks with all the other damage you're getting from your physical levels, stats, weapon damage, improved weapon slots, and so on. Each piece of armor with damage can have 12 extra points tacked onto it when enchanted. This is especially useful for anyone who's maxed out their physical levels and is wielding a decently prepared weapon. At max level you essentially just need to work on keeping Str / Dex / Con at max and wield a weapon with a strong blessing and lots of damage improved on it. Doing so gives you some extra attack power to work with, which is crucial because you probably won't have to worry too much about not being able to break AC with your physical level as high as it is. |
Helm of deceit is already 2 easy str points. And +dmg is te weakest stat you could go for.
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As is now you want to go for 32 str 31 dex and 30 con, so you maintain your str and dex while poisoned then you can stack health items, you get a way better return on +health then +dmg
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And yeah, I would agree with that somewhat, only I'd also say that it's wise to stack Con too if you have that kind of luxury. However, I don't know if I'd take 32 or 33 Con over damage stacking instead. It would help you retain health when poisoned, but I wonder if that's really worth taking over being able to consistently hit harder. And no, damage is not the weakest stat to stack. I don't know what you guys don't get about the fact that I'm saying you should only do it after you have all your other more important stats as high as they need to be. It's called prioritizing. |
Yes and dmg has low ass priority. Literally every other melee stat and even combat resists are worth more.
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And to illustrate my point, here's an example of how: Low Levels (Melee) Stat - Priority Str - High Dex - High Con - Moderate Damage - High AC - High WC - High Resistances - High High Levels (Melee) Stat - Priority Str - High Dex - High Con - High Damage - High AC - Moderate WC - Moderate Resistances - High The reason why Con is a low priority at low levels is because it is typically a harder stat to acquire until you've generated some wealth. As I explained before, there's the whole WC / Damage shift that happens when you get higher up in Physical levels. Damage is a stat you should constantly keep at its best, but only if you have the means to do so. If you are deficient in another area, by all means improve it. But don't go running around with an unprepped weapon if you expect your experience on GK to be as painless as possible. |
Damage from items is negligible. You get your main source of damage from prepping anyway. 130 dmg from iwds if you go balls to the wall in addition to the free dmg you get every 4 phys levels.
Stats like speed n resistances weigh more at all times. If oyu have the funds to get a pair of shinings you can just as well pick up a dragonmail and archers and be +1speed and tons better resistances. dmg priority: **** tier |
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Str: 2 Dex: 2 Damage: 0 Speed: 1 Resist Cold: 20 Resist Fire: 20 Dragonmail + Shining Fingers: Str: 4 Dex : 0 Damage: 15 Speed: 0 Resist Cold: 20 Resist Fire: 20 No differences in resistances, actually. And points are pooled into Str and Damage instead of Dex and Speed. |
what items do you overcap your dex with?? ur dum son
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Everyone has different views on stat prioritization. These are mine from greatest to least.
Str/Dex - obvious reasons Speed - extremely important for PKing (i find it's "true" use is after being poisoned) Dmg - I place this higher than HP because dmg is constant, while once the HP is depleted, the stat is rendered useless. HP- Placed over Con because hp isn't effected by poison, Con is. Con- Over ac/wc because who really cares anymore at 107 phy? ac/wc - Teehee. |
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However, it doesn't always need to be like this. You should always gear yourself toward what you need at the time. No matter what, there are going to be ways to punch holes in your defenses, and you should always be trying to figure out what works best in different slots for what you are trying to achieve. |
I'm really loving my item set atm, using many of the new items, Deadwood Bracers, Heart shield of torment, ghost mask and cloak of eternal frost i'm getting 645 HP
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Priorities:
1) Dex 2) Str 3) Speed 4) Con 5) HP 6) Resists 7) +Damage 8) AC/WC |
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100 times thissss |
God I love derailing threads.
Have fun talking about stuff you normally wouldn't if I weren't here. >;} |
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It would be better suited for a thread that isn't in the Markets forum, though.
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This is my list: Str/Dex HP Dmg Speed Con Damage is to random so that's why I would rather see HP instead of dmg. And speed, imo having 5.7 speed is more than enough (which is easily gained these days) ofc having more won't hurt. But instead of having more than 5.7 I would rather focus on dmg or hp. |
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Prioritizing dmg over speed end-game is dumb. Speed gives you higher chance of running through your enemy's attack hitbox completely. Damage boosts on your end are max +10 dmg on a gov full damage hit. Taking 0 dmg vs doing at most 10 more dmg on one hit (how often do you land full damage gov crits anyway??).You pick
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